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Merge pull request #614 from HolterPhylo/UpdateFor15243936
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Update for 15243936
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monkeyman192 authored Aug 3, 2024
2 parents cd04c75 + e77527a commit 0ff266e
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Showing 80 changed files with 2,117 additions and 2,044 deletions.
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x91872D162585807A, NameHash = 0x6A8BFA82)]
[NMS(GUID = 0x9AE8252E6A8C680F, NameHash = 0x6A8BFA82)]
public class GcAdditionalOptionMissionOverride : NMSTemplate
{
[NMS(Index = 3)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcAlienPuzzleEntry.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x530030AF191654DA, NameHash = 0x35D4E04)]
[NMS(GUID = 0x387EC49D6819FCE6, NameHash = 0x35D4E04)]
public class GcAlienPuzzleEntry : NMSTemplate
{
[NMS(Index = 2)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcAlienPuzzleOption.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x171C84E8CB17A262, NameHash = 0x981A51EE)]
[NMS(GUID = 0x702F6FD818BF4AF5, NameHash = 0x981A51EE)]
public class GcAlienPuzzleOption : NMSTemplate
{
[NMS(Index = 19)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcAlienPuzzleTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x8C36343D7F1622D2, NameHash = 0x3987E9FB)]
[NMS(GUID = 0x8B123BA1D1C22C6A, NameHash = 0x3987E9FB)]
public class GcAlienPuzzleTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x45ED2ACE6CAF7B, NameHash = 0xC0413ECB)]
[NMS(GUID = 0xBB450F8B4627A326, NameHash = 0xC0413ECB)]
public class GcAudioAreaTriggerComponentData : NMSTemplate
{
[NMS(Index = 2)]
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5 changes: 3 additions & 2 deletions libMBIN/Source/NMS/GameComponents/GcAudioWwiseEvents.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x7BD9DFF5D9D78C54, NameHash = 0x7A0D33C8)]
[NMS(GUID = 0xE12B1B51EDB81853, NameHash = 0x7A0D33C8)]
public class GcAudioWwiseEvents : NMSTemplate
{
// size: 0xA43
// size: 0xA44
public enum AkEventEnum : uint {
INVALID_EVENT = 0x0,
ABANDONED_DOOR_UNLOCK = 0x264BED2D,
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PL_FOLEY_CLOTHING_MULTITOOL_OVERHEAT = 0x1BD229F3,
PL_FOLEY_CLOTHING_MULTITOOL_RELOAD = 0x5C1C938,
PL_FOLEY_CLOTHING_RUN_TO_IDLE = 0x73450387,
PL_FOLEY_CLOTHING_SWIM_STOPALL = 0x7F90AA67,
PL_FOLEY_EMOTE_DANCELOOP = 0xD832CAD2,
PL_FOLEY_EMOTE_HELP = 0x3EAC0F72,
PL_FOLEY_EMOTE_JOY = 0xB65D913,
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcCombatEffectData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x4D56785A4FE5D6A, NameHash = 0xAB307BDA)]
[NMS(GUID = 0xFD324BD7DD19DC48, NameHash = 0xAB307BDA)]
public class GcCombatEffectData : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcCombatEffectsTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xFC0029677C13AE6E, NameHash = 0xD7C08B15)]
[NMS(GUID = 0x3B190F4E84909C1B, NameHash = 0xD7C08B15)]
public class GcCombatEffectsTable : NMSTemplate
{
[NMS(Index = 0, Size = 0x4, EnumType = typeof(GcCombatEffectType.CombatEffectTypeEnum))]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcConsumableItem.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD1F530435722C56A, NameHash = 0xE0C6D820)]
[NMS(GUID = 0xB384737D2AD975A5, NameHash = 0xE0C6D820)]
public class GcConsumableItem : NMSTemplate
{
[NMS(Index = 11)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcConsumableItemTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x5909064B20528DEF, NameHash = 0x7D54F1EF)]
[NMS(GUID = 0x1C25621698322A98, NameHash = 0x7D54F1EF)]
public class GcConsumableItemTable : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xE8E33AB63FFF9582, NameHash = 0x1C40312)]
[NMS(GUID = 0x6763D2A89AA61CA4, NameHash = 0x1C40312)]
public class GcCreatureCrystalMovementData : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x62D7B5DADE1200A6, NameHash = 0x7CFCD901)]
[NMS(GUID = 0x2967DFE09EEE08C9, NameHash = 0x7CFCD901)]
public class GcCreatureCrystalMovementDataParams : NMSTemplate
{
[NMS(Index = 28)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xA51A7C7B7339BBDA, NameHash = 0x32EF8A95)]
[NMS(GUID = 0x52190BE3315C28A, NameHash = 0x32EF8A95)]
public class GcCreatureFeederComponentData : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x6026C5142F3F307D, NameHash = 0x1DA81BEB)]
[NMS(GUID = 0x29F46701CFDC6A44, NameHash = 0x1DA81BEB)]
public class GcCreatureHarvesterComponentData : NMSTemplate
{
[NMS(Index = 0)]
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16 changes: 16 additions & 0 deletions libMBIN/Source/NMS/GameComponents/GcDiscoveryTrimGroup.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x1194D977F83DE301, NameHash = 0xC7159317)]
public class GcDiscoveryTrimGroup : NMSTemplate
{
// size: 0x4
public enum DiscoveryTrimGroupEnum : uint {
System,
Planet,
Interesting,
Boring,
}
[NMS(Index = 0)]
/* 0x0 */ public DiscoveryTrimGroupEnum DiscoveryTrimGroup;
}
}
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x7350418BFD74CCC9, NameHash = 0x4629DE2E)]
public class GcDiscoveryTrimScoringCategory : NMSTemplate
{
// size: 0x8
public enum DiscoveryTrimScoringCategoryEnum : uint {
IsNamedSystem,
RecentlyVisitedSystem,
RecentDiscoveryInSystem,
NumDiscoveredPlanetsInSystem,
IsNamedPlanet,
NumBasesOnPlanet,
NumWondersOnPlanet,
NumNamedDiscoveries,
}
[NMS(Index = 0)]
/* 0x0 */ public DiscoveryTrimScoringCategoryEnum DiscoveryTrimScoringCategory;
}
}
15 changes: 15 additions & 0 deletions libMBIN/Source/NMS/GameComponents/GcDiscoveryTrimScoringRules.cs
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using libMBIN.NMS.Toolkit;

namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x728200688AF730A5, NameHash = 0xF52E26A7)]
public class GcDiscoveryTrimScoringRules : NMSTemplate
{
[NMS(Index = 1)]
/* 0x0 */ public float MaxScoreValue;
[NMS(Index = 0)]
/* 0x4 */ public float MinScoreValue;
[NMS(Index = 2)]
/* 0x8 */ public TkCurveType Curve;
}
}
17 changes: 17 additions & 0 deletions libMBIN/Source/NMS/GameComponents/GcDiscoveryTrimSettings.cs
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using libMBIN.NMS.GameComponents;

namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x43FB38148FD8E0B8, NameHash = 0x5CDDC22A)]
public class GcDiscoveryTrimSettings : NMSTemplate
{
[NMS(Index = 1)]
/* 0x000 */ public GcBaseSearchFilter BaseSearchFilter;
[NMS(Index = 2, Size = 0x8, EnumType = typeof(GcDiscoveryTrimScoringCategory.DiscoveryTrimScoringCategoryEnum))]
/* 0x098 */ public GcDiscoveryTrimScoringRules[] DiscoveryTrimScoringRules;
[NMS(Index = 3, Size = 0x8, EnumType = typeof(GcDiscoveryTrimScoringCategory.DiscoveryTrimScoringCategoryEnum))]
/* 0x0F8 */ public float[] DiscoveryTrimScoringWeights;
[NMS(Index = 0, Size = 0x4, EnumType = typeof(GcDiscoveryTrimGroup.DiscoveryTrimGroupEnum))]
/* 0x118 */ public int[] DiscoveryTrimGroupMaxCounts;
}
}
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x9DF33B2D2AC412F0, NameHash = 0x89F6C9F7)]
[NMS(GUID = 0xE704CBB44B5E5B18, NameHash = 0x89F6C9F7)]
public class GcEggMachineComponentData : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xB9633C176BE97BEF, NameHash = 0xD4ED2AD7)]
[NMS(GUID = 0xFF03FF172AFF2C2D, NameHash = 0xD4ED2AD7)]
public class GcExperienceSpawnTable : NMSTemplate
{
[NMS(Index = 18)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcExplosionData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xF6B2B7FEBB0087FD, NameHash = 0xB1AE9C6)]
[NMS(GUID = 0x375CD9F1EBF061BF, NameHash = 0xB1AE9C6)]
public class GcExplosionData : NMSTemplate
{
[NMS(Index = 21)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcExplosionDataTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xC1622BC862D281C0, NameHash = 0x61BD77C0)]
[NMS(GUID = 0x80EACC4B14F169D8, NameHash = 0x61BD77C0)]
public class GcExplosionDataTable : NMSTemplate
{
[NMS(Index = 1)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x935BD81BDB8BAA73, NameHash = 0xBEC6F214)]
[NMS(GUID = 0x2466F212585E81A5, NameHash = 0xBEC6F214)]
public class GcGalaxyAudioSetupData : NMSTemplate
{
[NMS(Index = 6)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xC1E986D5A305FD07, NameHash = 0x45C7860)]
[NMS(GUID = 0xFD4F048FBDB5A11, NameHash = 0x45C7860)]
public class GcGeneratorUnitComponentData : NMSTemplate
{
[NMS(Index = 3)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x55D63774BB4F1CB3, NameHash = 0x7FD50C85)]
[NMS(GUID = 0x8042D55B01D543F2, NameHash = 0x7FD50C85)]
public class GcGenericMissionSequence : NMSTemplate
{
[NMS(Index = 23)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xEDC244F452E15BE1, NameHash = 0x5F8D3016)]
[NMS(GUID = 0xDD6469B3660C1C01, NameHash = 0x5F8D3016)]
public class GcGrabPlayerComponentData : NMSTemplate
{
[NMS(Index = 18)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcHUDStartup.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x3A9C19008224AEEB, NameHash = 0xFE3BE144)]
[NMS(GUID = 0x8E324A8B1E883E87, NameHash = 0xFE3BE144)]
public class GcHUDStartup : NMSTemplate
{
[NMS(Index = 2)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcHUDStartupTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD6D49DF6BB224B74, NameHash = 0x83FCDC89)]
[NMS(GUID = 0x5F0292550166FE5D, NameHash = 0x83FCDC89)]
public class GcHUDStartupTable : NMSTemplate
{
// size: 0xD
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xB2C632E60EB8C2B1, NameHash = 0xBE246A5)]
[NMS(GUID = 0x4C27C74822757CBF, NameHash = 0xBE246A5)]
public class GcInteractionComponentData : NMSTemplate
{
[NMS(Index = 3)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x63D27F9521BF99E0, NameHash = 0xD2238C43)]
[NMS(GUID = 0x9F3AFC0624C8DB48, NameHash = 0xD2238C43)]
public class GcInventorySlotActionData : NMSTemplate
{
[NMS(Index = 9)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcLaserBeamData.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x8E9EB24B57D549E2, NameHash = 0xFD1E1F96)]
[NMS(GUID = 0x590C33FD603C6CF5, NameHash = 0xFD1E1F96)]
public class GcLaserBeamData : NMSTemplate
{
[NMS(Index = 32)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x97E40C9FAEC771F, NameHash = 0xDEC89720)]
[NMS(GUID = 0xA4AFB6CA2C7B8EE6, NameHash = 0xDEC89720)]
public class GcMaintenanceComponentData : NMSTemplate
{
[NMS(Index = 23)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xF480B71E5049CCF3, NameHash = 0x8E28E2A0)]
[NMS(GUID = 0x42AC7C7E6DEE4FD7, NameHash = 0x8E28E2A0)]
public class GcMaintenanceGroupInstallData : NMSTemplate
{
[NMS(Index = 5)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcMaintenanceOverride.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x4D83B22819340A16, NameHash = 0xEEECBBD3)]
[NMS(GUID = 0x32C5481ACF17A6FD, NameHash = 0xEEECBBD3)]
public class GcMaintenanceOverride : NMSTemplate
{
[NMS(Index = 1)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xECF2168F4007E60E, NameHash = 0xA7C3074A)]
[NMS(GUID = 0xD3B2ED18095A137A, NameHash = 0xA7C3074A)]
public class GcMaintenanceOverrideTable : NMSTemplate
{
[NMS(Index = 0)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcMechAudioEvent.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xAC3009960D5A5E2, NameHash = 0x3B68FA54)]
[NMS(GUID = 0xD02AD24976C04DFC, NameHash = 0x3B68FA54)]
public class GcMechAudioEvent : NMSTemplate
{
[NMS(Index = 1)]
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2 changes: 1 addition & 1 deletion libMBIN/Source/NMS/GameComponents/GcMechAudioEventTable.cs
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xD94E343122F76230, NameHash = 0xB01C10E3)]
[NMS(GUID = 0x199902727D62100D, NameHash = 0xB01C10E3)]
public class GcMechAudioEventTable : NMSTemplate
{
[NMS(Index = 10)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x7D8C2B01D8500270, NameHash = 0x46EB7A3E)]
[NMS(GUID = 0x6BFFD332AB4BB295, NameHash = 0x46EB7A3E)]
public class GcMechPartAudioEventOverride : NMSTemplate
{
[NMS(Index = 0)]
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namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x12165DA15DC1D443, NameHash = 0xC261496D)]
[NMS(GUID = 0x79BD7D29C158DEE8, NameHash = 0xC261496D)]
public class GcMissionConsequenceAudioEvent : NMSTemplate
{
[NMS(Index = 0)]
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