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Per comments in KhronosGroup/glTF#697, it would be great to establish reference code for a number of different types of light sources, used in various combinations and quantities.
This likely means that the lighting calculations won't be hard-coded, instead each type of light source will have some snippet of GLSL code that can be injected once per instance of that type.
The text was updated successfully, but these errors were encountered:
Per comments in KhronosGroup/glTF#697, it would be great to establish reference code for a number of different types of light sources, used in various combinations and quantities.
This likely means that the lighting calculations won't be hard-coded, instead each type of light source will have some snippet of GLSL code that can be injected once per instance of that type.
The text was updated successfully, but these errors were encountered: