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release v3.0.0
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mob-sakai committed Oct 9, 2018
2 parents aeb6d56 + 1709f2d commit 5ff0de7
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23 changes: 23 additions & 0 deletions .github/ISSUE_TEMPLATE/bug_report.md
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---
name: Bug report
about: Create a report to help us improve

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error

**Environment (please complete the following information):**
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity: [e.g. 2018.2.8f1]
- UIEffect: [e.g. v3.0.0]

**Additional context**
Add any other context, screenshots or gif animations about the bug here.
17 changes: 17 additions & 0 deletions .github/ISSUE_TEMPLATE/feature_request.md
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---
name: Feature request
about: Suggest an idea for this project

---

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

**Describe the solution you'd like**
A clear and concise description of what you want to happen.

**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context, screenshots or gif animations about the feature request here.
16 changes: 16 additions & 0 deletions .github/ISSUE_TEMPLATE/question.md
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---
name: Question
about: Feel free to ask us any question.

---

**Describe the question**
A clear and concise description of what the question is.

**Environment (please complete the following information):**
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity: [e.g. 2018.2.8f1]
- UIEffect: [e.g. v3.0.0]

**Additional context**
Add any other context, screenshots or gif animations about the question here.
5 changes: 5 additions & 0 deletions Assets/Coffee/UIExtensions/UIEffect/Demo/UIEffect_Demo.cs
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Expand Up @@ -40,5 +40,10 @@ public void Capture(Animator anim)
anim.GetComponentInChildren<UIEffectCapturedImage>().Capture();
anim.SetTrigger("Capture");
}

public void SetCanvasOverlay(bool isOverlay)
{
GetComponent<Canvas> ().renderMode = isOverlay ? RenderMode.ScreenSpaceOverlay : RenderMode.ScreenSpaceCamera;
}
}
}
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