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[v1] Always Include TextMeshPro Shaders #99

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sp-alberto-uriarte opened this issue Aug 12, 2020 · 6 comments
Closed

[v1] Always Include TextMeshPro Shaders #99

sp-alberto-uriarte opened this issue Aug 12, 2020 · 6 comments
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bug Something isn't working released on @preview

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@sp-alberto-uriarte
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I spent all day trying to figure it out why my text didn't appear on device (iOS and Android) but worked perfectly on Editor.
It turns out that TMP shaders were not added in the build since nobody was referencing it.
To fix it, I added TMP shaders to the list of "Always Included Shaders" located at "Edit > Project Settings > Graphics"

Not a bug per se, but I think reporting it may help other people that is experiencing this issue

@sp-alberto-uriarte sp-alberto-uriarte added the bug Something isn't working label Aug 12, 2020
@mob-sakai
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@sp-alberto-uriarte
Thank you for your reporting!

Yes, the TMP shaders should be included in the build:

  • Always Included Shaders (as you mentioned)
  • Preloaded Asset
  • Resources folder

I will fix it later.

mob-sakai added a commit that referenced this issue Aug 17, 2020
github-actions bot pushed a commit that referenced this issue Aug 17, 2020
# [1.0.0-preview.6](v1.0.0-preview.5...v1.0.0-preview.6) (2020-08-17)

### Bug Fixes

* Always Include TextMeshPro Shaders ([7f24280](7f24280)), closes [#99](#99)
@github-actions
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🎉 This issue has been resolved in version 1.0.0-preview.6 🎉

The release is available on:

Your semantic-release bot 📦🚀

@novavision
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Still exists in preview 14

@mob-sakai
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👀

@mob-sakai mob-sakai reopened this Feb 25, 2021
@mob-sakai
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Could you please attach a minimal project (included Assets, Packages and ProjectSettings directories) that reproduces the issue?

@mob-sakai mob-sakai changed the title Always Include TextMeshPro Shaders [v1] Always Include TextMeshPro Shaders Jul 17, 2024
@mob-sakai
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