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[Editor] Visual bug with ScreenSpaceCamera canvas and rotating the camera around #78
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@maskedmouse |
Here's a zip containing a minimal project. Go into play mode and use left mouse button to rotate the camera around |
Thank you, it is reproduced. It seems to be stable when you operate the camera with inspector view. |
Well in a build it doesn't really seem to happen. So it is not a critical issue. But it does make me wonder, if the code under #if UNITY_EDITOR is causing the problem. I haven't gone through the script thoroughly to understand its behaviour. But since it runs well outside of the editor then there's a likely chance that there is a problem in the editor only code. |
@maskedmouse |
# [0.10.0-preview.2](v0.10.0-preview.1...v0.10.0-preview.2) (2020-05-03) ### Bug Fixes * visual bug with ScreenSpaceCamera canvas on editor ([482b967](482b967)), closes [#78](#78)
# [0.10.0-preview.2](v0.10.0-preview.1...v0.10.0-preview.2) (2020-05-03) ### Bug Fixes * visual bug with ScreenSpaceCamera canvas on editor ([482b967](482b967)), closes [#78](#78)
🎉 This issue has been resolved in version 0.10.0-preview.2 🎉 The release is available on:
Your semantic-release bot 📦🚀 |
Describe the bug
In Editor when rotating the camera the softmask is kind of following around. as if it is not updated every frame but is behind a few frames.
To Reproduce
Steps to reproduce the behavior:
Environment (please complete the following information):
Additional context
I used an online mp4 to gif so the quality is bad but you can still see the effect I'm having in the editor.
I've got a script attached to the camera so that whenever I'm dragging around it will rotate. The camera itself stays on position 0,0,0. It just rotates around.
Not a 100% sure if this also happens in a build but it seems to be more steady in a webgl build. It's not super noticeable as in the Editor.
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