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When using a World Space camera that is not moving, nowVP and previousVP is never the same causing sm.hasChanged to be set to true. This in turn causes the mask to be drawn every frame.
Steps to reproduce the behavior:
Add a orthographic world space camera and set the culling mask to UI
Add a World Space Canvas and set the layer to UI
Add a Image with the SoftMask script and a child image with the SoftMaskable script
Platform: Tested on windows editor and IOS
Unity: 2019.2.6f1
SoftMaskForUGUI: v0.9.0
I've added a project with a lite version of the setup we are currently running. SoftMaskTest.zip
The text was updated successfully, but these errors were encountered:
When using a World Space camera that is not moving, nowVP and previousVP is never the same causing sm.hasChanged to be set to true. This in turn causes the mask to be drawn every frame.
Steps to reproduce the behavior:
I've added a project with a lite version of the setup we are currently running.
SoftMaskTest.zip
The text was updated successfully, but these errors were encountered: