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ArgumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. #204

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goblon17 opened this issue Oct 11, 2024 · 3 comments
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@goblon17
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goblon17 commented Oct 11, 2024

Describe the bug
When setting Down Sampling Rate to X8 in Soft Mask component ArgumentException: RenderTextureDesc width must be greater than zero is thrown.

To Reproduce
Steps to reproduce the behavior:

  1. Go to the demo scene.
  2. Select any object with Soft Mask component.
  3. Change Down Sampling Rate in Soft Mask component to X8

Screenshots
https://github.com/user-attachments/assets/55f9a069-1301-40ef-869c-577baa90256e

Environment (please complete the following information):

  • Version 2.3.8
  • Platform: Editor(Windows)
  • Unity version: 2022.3.26f1
  • Build options: Mono, URP
@goblon17 goblon17 added the bug Something isn't working label Oct 11, 2024
@mob-sakai
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Thank you for your reporting!

mob-sakai added a commit that referenced this issue Oct 31, 2024
…zero when setting the Down Sampling Rate to X8.

close #204
github-actions bot pushed a commit that referenced this issue Oct 31, 2024
## [2.3.9](v2.3.8...v2.3.9) (2024-10-31)

### Bug Fixes

* argumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. ([3ffe109](3ffe109)), closes [#204](#204)
* compile error in UniversalRP 16 (Unity 2023.2) ([80413fc](80413fc)), closes [#206](#206)
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🎉 This issue has been resolved in version 2.3.9 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

github-actions bot pushed a commit that referenced this issue Nov 1, 2024
# [2.4.0](v2.3.8...v2.4.0) (2024-11-01)

### Bug Fixes

* argumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. ([3ffe109](3ffe109)), closes [#204](#204)
* compile error in UniversalRP 16 (Unity 2023.2) ([80413fc](80413fc)), closes [#206](#206)

### Features

* add `ignoreSelf` and `ignoreChildren` option for SoftMaskable element ([315b86c](315b86c))
* add `power` option for SoftMaskable element ([1362b18](1362b18))
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github-actions bot commented Nov 1, 2024

🎉 This issue has been resolved in version 2.4.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

github-actions bot pushed a commit that referenced this issue Nov 1, 2024
…zero when setting the Down Sampling Rate to X8.

close #204
github-actions bot pushed a commit that referenced this issue Nov 1, 2024
# [2.4.0](v2.3.8...v2.4.0) (2024-11-01)

### Bug Fixes

* argumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. ([3ffe109](3ffe109)), closes [#204](#204)
* compile error in UniversalRP 16 (Unity 2023.2) ([80413fc](80413fc)), closes [#206](#206)

### Features

* add `ignoreSelf` and `ignoreChildren` option for SoftMaskable element ([315b86c](315b86c))
* add `power` option for SoftMaskable element ([1362b18](1362b18))
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