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SoftMask calculates the final alpha value based on the value of each channel of the soft mask buffer.
The soft mask buffer is a buffer generated based on GameView's screen space.
Since SceneView has a view matrix and a projection matrix independent of GameView, the SceneView's camera can not refer to the soft mask buffer properly.
Therefore, in GameView, it is displayed properly. but in ScreenView, it is displayed like default Mask.
The text was updated successfully, but these errors were encountered:
Why is not it displayed properly in SceneView?
SoftMask calculates the final alpha value based on the value of each channel of the soft mask buffer.
The soft mask buffer is a buffer generated based on GameView's screen space.
Since SceneView has a view matrix and a projection matrix independent of GameView, the SceneView's camera can not refer to the soft mask buffer properly.
Therefore, in GameView, it is displayed properly. but in ScreenView, it is displayed like default Mask.
The text was updated successfully, but these errors were encountered: