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chore(release): 3.2.0 [skip ci]
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# [3.2.0](3.1.2...3.2.0) (2025-01-03)

### Features

* automatically display a dialog to import samples for TextMeshPro or Spine ([a122057](a122057)), closes [#219](#219)
* change the minimum value of `SoftMaskable.power` from 1 to 0.5, allowing for smoother softness transitions ([3d59755](3d59755))
* Spine support ([7677a49](7677a49)), closes [#218](#218) [#221](#221)
* support `TextMeshPro/Bitmap` and `TextMeshPro/Mobile/Bitmap` shaders. ([6d4900c](6d4900c))
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semantic-release-bot committed Jan 3, 2025
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10 changes: 10 additions & 0 deletions Packages/src/CHANGELOG.md
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# [3.2.0](https://github.com/mob-sakai/SoftMaskForUGUI/compare/3.1.2...3.2.0) (2025-01-03)


### Features

* automatically display a dialog to import samples for TextMeshPro or Spine ([a122057](https://github.com/mob-sakai/SoftMaskForUGUI/commit/a122057ea878d844599e81f8b602d26a3cb9f5fe)), closes [#219](https://github.com/mob-sakai/SoftMaskForUGUI/issues/219)
* change the minimum value of `SoftMaskable.power` from 1 to 0.5, allowing for smoother softness transitions ([3d59755](https://github.com/mob-sakai/SoftMaskForUGUI/commit/3d597554b71e1b4517a663835908efe4996717d1))
* Spine support ([7677a49](https://github.com/mob-sakai/SoftMaskForUGUI/commit/7677a49ea2ef42689d171a3006f2e0316bf8226a)), closes [#218](https://github.com/mob-sakai/SoftMaskForUGUI/issues/218) [#221](https://github.com/mob-sakai/SoftMaskForUGUI/issues/221)
* support `TextMeshPro/Bitmap` and `TextMeshPro/Mobile/Bitmap` shaders. ([6d4900c](https://github.com/mob-sakai/SoftMaskForUGUI/commit/6d4900ce640ec83a2d5aa478bc97720c5fb005d0))

## [3.1.2](https://github.com/mob-sakai/SoftMaskForUGUI/compare/3.1.1...3.1.2) (2024-12-25)


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2 changes: 1 addition & 1 deletion Packages/src/package.json
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"name": "com.coffee.softmask-for-ugui",
"displayName": "UI Soft Mask",
"description": "UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.\nBy using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.",
"version": "3.1.2",
"version": "3.2.0",
"unity": "2017.1",
"license": "MIT",
"repository": {
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