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DDJ-200 support for 4 decks #3193
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Does this PR change anything from the user's perspective? If so, please document that with a PR to the manual repo. |
Everything in the manual is still valid. There are some additional features which I will add to the manual soon. In the meantime the files could already be updated.Am 20.10.2020 17:34 schrieb Jan Holthuis <[email protected]>:
Does this PR change anything from the user's perspective? If so, please document that with a PR to the manual repo.
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Without the documentation, we can't review this properly. Also, I think the policy should be to only merge changes if the documentation is ready, too. Otherwise contributors might get busy or lose interest after the merge and we end up with even undocumented or not properly documented controller mappings in the mixxx repo :D |
Ok, I have updated the documentation (the PR is still open) and fixed all issues from CodeFactor. |
Can you post a link? I don't see the PR. |
Sorry, it always goes to your repo. Here is the correct one: mixxxdj/manual#237 |
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Thank you. Some first comments.
engine.beginTimer(500, "engine.setValue(\"[Library]\", " + | ||
"\"MoveFocus\", 1);", true); |
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Please don't use a string here, pass a function expression.
1: this.vDeck1, 2: _.clone(this.vDeck1), | ||
3: _.clone(this.vDeck1), 4: _.clone(this.vDeck1) |
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I'm really not a fan of lodash. This is very unreadable IMHO.
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What alternative do you suggest?
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Something like this maybe?
this.vDeck = {}
for (var i = 1; i <= 4; i++) {
this.vDeck[i] = {
syncEnabled: false,
volMSB: 0,
rateMSB: 0,
jogDisabled: false,
}
}
for (var i = 1; i <= 4; i++) { | ||
var vgroup = "[Channel" + i + "]"; | ||
// run onTrackLoad after every track load to e.g. set LEDs accordingly | ||
engine.connectControl(vgroup, "track_loaded", "DDJ200.onTrackLoad"); |
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Please use engine.makeConnection
instead and don't use a string, pass the actual function.
var deckNo = script.deckFromGroup(group); | ||
var vDeckNo = DDJ200.vDeckNo[deckNo]; | ||
var vgroup = "[Channel" + vDeckNo +"]"; | ||
engine.setValue(vgroup, "LoadSelectedTrack", true); |
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Use script.triggerControl
here.
engine.beginTimer(900, "DDJ200.vDeck[" + vDeckNo + | ||
"][\"jogDisabled\"] = false;", true); |
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use a function expression
if (deckNo === 1) { | ||
// toggle virtual deck of controller deck 1 | ||
DDJ200.vDeckNo[1] = 4 - DDJ200.vDeckNo[1]; | ||
if (DDJ200.vDeckNo[1] === 1) LED = 0; |
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missing braces
} else { // deckNo === 2 | ||
// toggle virtual deck of controller deck 2 | ||
DDJ200.vDeckNo[2] = 6 - DDJ200.vDeckNo[2]; | ||
if (DDJ200.vDeckNo[2] === 2) LED = 0; |
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missing braces
0x7F * engine.getValue(vgroup, "pfl")); | ||
} | ||
|
||
if (vDeckNo % 2) c = 7; else c = 9; |
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missing braces
1: this.vDeck1, 2: _.clone(this.vDeck1), | ||
3: _.clone(this.vDeck1), 4: _.clone(this.vDeck1) |
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Something like this maybe?
this.vDeck = {}
for (var i = 1; i <= 4; i++) {
this.vDeck[i] = {
syncEnabled: false,
volMSB: 0,
rateMSB: 0,
jogDisabled: false,
}
}
var vgroup = "[Channel" + vDeckNo +"]"; | ||
var pfl = ! engine.getValue(vgroup, "pfl"); | ||
engine.setValue(vgroup, "pfl", pfl); | ||
if (DDJ200.fourDeckMode === false) { |
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if (DDJ200.fourDeckMode === false) { | |
if (!DDJ200.fourDeckMode) { |
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||
DDJ200.switchLEDs = function(vDeckNo) { | ||
// set LEDs of controller deck according to virtual deck | ||
var c = 1; if (vDeckNo % 2) c = 0; |
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missing braces and multiple statements on the same line. Also, please use more meaningful variable names, e.g.: channelOffset
or something like that.
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I have don't the changes you requested
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
I guess I have to pull the changes from my git repo first and then copy and past the patch in the file (since I don't see a save option). |
Unfortunately after the above: |
Are you sure you're in the correct branch? |
Maybe it's a copy and paste issue. Here's a file you can download and use for |
Maybe. Thank you. |
I am also wondering what is the best way to keep my github repo up to date? |
Why would you need to keep your GitHub repo up-to-date? I just have configured an
When you start a new branch, just fetch the latest changes from the remote and start a new branch from there:
You only need to push your branch, there's no reason to update other branches:
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Aright. Thanks! |
Unfortunately the indentation doesn't conform to our style rules yet, here's another patch: |
Oh no, what are your style rules called? Is it not Javascript? |
How did you detect these issues? My pre-commit hook did not complain. |
This branch is based on 2.2, but the pre-commit hooks only exist on 2.3 and onwards. I just merged this branch into 2.3 locally and ran the pre-commit hooks there, and used |
Should I write a bug report that the Mixxx style rules do not comply with JS conventions? |
What do you mean? Because we don't use hanging indents? |
Yes, I thought it was a rule, but apparently its not... |
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
Co-authored-by: Jan Holthuis <[email protected]>
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Just a minor comment, otherwise LGTM.
Co-authored-by: Jan Holthuis <[email protected]>
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Thank you, LGTM.
Thank you! |
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