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LoopingControl: Seek to loop in setLoop() if playpos is behind loop end
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Holzhaus committed Nov 4, 2020
1 parent c7bfb05 commit daf442e
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Showing 2 changed files with 15 additions and 30 deletions.
12 changes: 12 additions & 0 deletions src/engine/controls/loopingcontrol.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -565,6 +565,18 @@ void LoopingControl::setLoop(double startPosition, double endPosition, bool enab
m_pCOLoopEndPosition->set(loopSamples.end);
}
setLoopingEnabled(enabled);

// Seek back to loop in position if we're already behind the loop end.
//
// TODO(Holzhaus): This needs to be reverted as soon as GUI controls for
// controlling saved loop behaviour are in place, because this change makes
// saved loops very risky to use and might potentially mess up your mix.
// See https://github.com/mixxxdj/mixxx/pull/2194#issuecomment-721847833
// for details.
if (enabled && m_currentSample.getValue() > loopSamples.end) {
slotLoopInGoto(1);
}

m_pCOBeatLoopSize->setAndConfirm(findBeatloopSizeForLoop(startPosition, endPosition));
}

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33 changes: 3 additions & 30 deletions src/test/hotcuecontrol_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -917,7 +917,6 @@ TEST_F(HotcueControlTest, SavedLoopToggleDoesNotSeek) {

const double beforeLoopPositionSamples = 0;
const double loopStartPositionSamples = 8 * beatLengthSamples;
const double afterLoopPositionSamples = 16 * beatLengthSamples;

EXPECT_DOUBLE_EQ(static_cast<double>(HotcueControl::Status::Empty), m_pHotcue1Enabled->get());
EXPECT_DOUBLE_EQ(Cue::kNoPosition, m_pHotcue1Position->get());
Expand Down Expand Up @@ -967,33 +966,6 @@ TEST_F(HotcueControlTest, SavedLoopToggleDoesNotSeek) {
EXPECT_DOUBLE_EQ(static_cast<double>(HotcueControl::Status::Set), m_pHotcue1Enabled->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples, m_pHotcue1Position->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples + loopLengthSamples, m_pHotcue1EndPosition->get());

// Seek to position after saved loop
setCurrentSamplePosition(afterLoopPositionSamples);

// Check that the previous seek disabled the loop
EXPECT_DOUBLE_EQ(static_cast<double>(HotcueControl::Status::Set), m_pHotcue1Enabled->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples, m_pHotcue1Position->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples + loopLengthSamples, m_pHotcue1EndPosition->get());

// Re-Enable loop
m_pHotcue1Activate->slotSet(1);
m_pHotcue1Activate->slotSet(0);
ProcessBuffer();
EXPECT_DOUBLE_EQ(static_cast<double>(HotcueControl::Status::Active), m_pHotcue1Enabled->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples, m_pHotcue1Position->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples + loopLengthSamples, m_pHotcue1EndPosition->get());

// Check that re-enabling loop didn't seek
EXPECT_NEAR(afterLoopPositionSamples, currentSamplePosition(), 2048);

// Disable loop
m_pHotcue1Activate->slotSet(1);
m_pHotcue1Activate->slotSet(0);
ProcessBuffer();
EXPECT_DOUBLE_EQ(static_cast<double>(HotcueControl::Status::Set), m_pHotcue1Enabled->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples, m_pHotcue1Position->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples + loopLengthSamples, m_pHotcue1EndPosition->get());
}

TEST_F(HotcueControlTest, SavedLoopActivate) {
Expand Down Expand Up @@ -1059,14 +1031,15 @@ TEST_F(HotcueControlTest, SavedLoopActivate) {

positionBeforeActivate = currentSamplePosition();

// Activate saved loop (does not imply seeking to loop start)
// Activate saved loop (usually doesn't imply seeking to loop start, but in this case it does
// because the play position is behind the loop end position)
m_pHotcue1Activate->slotSet(1);
m_pHotcue1Activate->slotSet(0);
ProcessBuffer();
EXPECT_DOUBLE_EQ(static_cast<double>(HotcueControl::Status::Active), m_pHotcue1Enabled->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples, m_pHotcue1Position->get());
EXPECT_DOUBLE_EQ(loopStartPositionSamples + loopLengthSamples, m_pHotcue1EndPosition->get());
EXPECT_NEAR(positionBeforeActivate, currentSamplePosition(), 2000);
EXPECT_NEAR(loopStartPositionSamples, currentSamplePosition(), 2000);
}

TEST_F(HotcueControlTest, SavedLoopActivateWhilePlayingTogglesLoop) {
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