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Updated builds.
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mrdoob committed Dec 21, 2021
1 parent cee9706 commit 2095a6c
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29 changes: 10 additions & 19 deletions build/three.js
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,6 @@
const RGBAFormat = 1023;
const LuminanceFormat = 1024;
const LuminanceAlphaFormat = 1025;
const RGBEFormat = RGBAFormat;
const DepthFormat = 1026;
const DepthStencilFormat = 1027;
const RedFormat = 1028;
Expand Down Expand Up @@ -179,7 +178,6 @@
const LinearEncoding = 3000;
const sRGBEncoding = 3001;
const GammaEncoding = 3007;
const RGBEEncoding = 3002;
const BasicDepthPacking = 3200;
const RGBADepthPacking = 3201;
const TangentSpaceNormalMap = 0;
Expand Down Expand Up @@ -9706,7 +9704,7 @@

var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";

var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}";
var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}";

var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";

Expand Down Expand Up @@ -11530,7 +11528,6 @@
const ENCODINGS = {
[LinearEncoding]: 0,
[sRGBEncoding]: 1,
[RGBEEncoding]: 2,
[GammaEncoding]: 6
};

Expand Down Expand Up @@ -11604,7 +11601,7 @@
}
/**
* Generates a PMREM from an equirectangular texture, which can be either LDR
* (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
* or HDR. The ideal input image size is 1k (1024 x 512),
* as this matches best with the 256 x 256 cubemap output.
*/

Expand All @@ -11614,7 +11611,7 @@
}
/**
* Generates a PMREM from an cubemap texture, which can be either LDR
* (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
* or HDR. The ideal input cube size is 256 x 256,
* as this matches best with the 256 x 256 cubemap output.
*/

Expand Down Expand Up @@ -12277,10 +12274,6 @@

return sRGBToLinear( value );

} else if ( inputEncoding == 2 ) {

return RGBEToLinear( value );

} else {

return GammaToLinear( value, 2.2 );
Expand Down Expand Up @@ -13793,9 +13786,6 @@
case sRGBEncoding:
return ['sRGB', '( value )'];

case RGBEEncoding:
return ['RGBE', '( value )'];

case GammaEncoding:
return ['Gamma', '( value, float( GAMMA_FACTOR ) )'];

Expand Down Expand Up @@ -28437,14 +28427,18 @@
console.warn('THREE.FileLoader: HTTP Status 0 received.');
}

if (typeof ReadableStream === 'undefined' || response.body.getReader === undefined) {
return response;
}

const callbacks = loading[url];
const reader = response.body.getReader();
const contentLength = response.headers.get('Content-Length');
const total = contentLength ? parseInt(contentLength) : 0;
const lengthComputable = total !== 0;
let loaded = 0; // periodically read data into the new stream tracking while download progress

return new ReadableStream({
const stream = new ReadableStream({
start(controller) {
readData();

Expand Down Expand Up @@ -28476,12 +28470,11 @@
}

});
return new Response(stream);
} else {
throw Error(`fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`);
}
}).then(stream => {
const response = new Response(stream);

}).then(response => {
switch (this.responseType) {
case 'arraybuffer':
return response.arrayBuffer();
Expand Down Expand Up @@ -36574,8 +36567,6 @@
exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
exports.RGBEEncoding = RGBEEncoding;
exports.RGBEFormat = RGBEFormat;
exports.RGBFormat = RGBFormat;
exports.RGBIntegerFormat = RGBIntegerFormat;
exports.RGB_ETC1_Format = RGB_ETC1_Format;
Expand Down
2 changes: 1 addition & 1 deletion build/three.min.js

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