Releases
ver1.2
Changelog
Version 1.2
Additions and Changes
Added a setting to allow Sky Keep to be selected as a required dungeon
If Sky Keep is chosen as a required dungeon, one of the "Sacred Power" checks (where the Triforces are found in vanilla) is selected as the "goal"
Which location is selected as the Sky Keep goal can be found by talking to the stone tablet opposite the bird statue in the first room of Sky Keep
Increases the maximum required dungeons to 7
Unlocked all of Rupins Gear Shop items from the start of the game
Allows access to buying the Iron Shield without beating the Skyview Temple
Allows access to buying the Sacred Shield (previously not possible)
Improved which entrances are able to be selected on the tracker
Added an "Everything Discovered" area to the bottom-left of tracker's map
Shows all locations and entrances in areas that can be accessed
Renamed some misleading location names in the Sealed Grounds spiral
Improved the tracker logic tooltip for locations that require access to the Bazaar
Instead of showing "Impossible (please discover an entrance first)", the tracker now shows "Access Item Check" and "Purchase Shield" where relevant
Added requirement tooltips to show the logic needed to access an entrance
Improved how sphere tracking works with Gratitude Crystals
Removed the obscure logic for accessing Faron Woods by using the Groosenator to unlock bird statues from Flooded Faron Woods
There is now a new trick setting which enables this logic
Updated logic to use the Bomb Throws trick to knock down the Bokoblin tower near the Thrill Digger entrance from behind
Updated some error messages to give help on how to resolve them
Decreased the size of the randomizer program by removing several unused assets
Fixes
Fixed the tracker issue that caused excessive CPU usage
Fixed logic for accessing nighttime
Logic no longer assumes the player can access surface regions at night
Fixed incorrect tracker logic when starting with a random sword
Fixed issue that caused locations to appear in incorrect areas in the tracker
Fixed softlock when trying to start the Harp minigame during the daytime
Fixed logic using access to the LMF entrance to access the Chest on top of LMF when LMF isn't raised
Fixed logic for inside the Pirate Stronghold shark head
Fixed confusing setup instructions when the sshd_extract
folder is missing
Fixed tracker errors when marking items on Linux
Fixed marked Gossip Stones not being saved on the tracker
Fixed Thrill Digger Cave always appearing in Eldin Volcano on the tracker with ER enabled
Fixed Volcano Summit Waterfall area always appearing in Volcano Summit on the tracker with ER enabled
Fixed mixed pools data not being saved correctly
Fixed logic for Stamina Fruit checks near the Thrill Digger entrance
Fixed logic for entering the lower Construction Bay door from Shipyard
Fixed issue where the player would respawn after death in different locations from the vanilla game
Fixed several typos
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