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1.2

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@CovenEsme CovenEsme released this 27 Jul 16:40
· 87 commits to main since this release
0cfdeda

Changelog

Version 1.2

Additions and Changes

  • Added a setting to allow Sky Keep to be selected as a required dungeon
    • If Sky Keep is chosen as a required dungeon, one of the "Sacred Power" checks (where the Triforces are found in vanilla) is selected as the "goal"
    • Which location is selected as the Sky Keep goal can be found by talking to the stone tablet opposite the bird statue in the first room of Sky Keep
    • Increases the maximum required dungeons to 7
  • Unlocked all of Rupins Gear Shop items from the start of the game
    • Allows access to buying the Iron Shield without beating the Skyview Temple
    • Allows access to buying the Sacred Shield (previously not possible)
  • Improved which entrances are able to be selected on the tracker
  • Added an "Everything Discovered" area to the bottom-left of tracker's map
    • Shows all locations and entrances in areas that can be accessed
  • Renamed some misleading location names in the Sealed Grounds spiral
  • Improved the tracker logic tooltip for locations that require access to the Bazaar
    • Instead of showing "Impossible (please discover an entrance first)", the tracker now shows "Access Item Check" and "Purchase Shield" where relevant
  • Added requirement tooltips to show the logic needed to access an entrance
  • Improved how sphere tracking works with Gratitude Crystals
  • Removed the obscure logic for accessing Faron Woods by using the Groosenator to unlock bird statues from Flooded Faron Woods
    • There is now a new trick setting which enables this logic
  • Updated logic to use the Bomb Throws trick to knock down the Bokoblin tower near the Thrill Digger entrance from behind
  • Updated some error messages to give help on how to resolve them
  • Decreased the size of the randomizer program by removing several unused assets

Fixes

  • Fixed the tracker issue that caused excessive CPU usage
  • Fixed logic for accessing nighttime
    • Logic no longer assumes the player can access surface regions at night
  • Fixed incorrect tracker logic when starting with a random sword
  • Fixed issue that caused locations to appear in incorrect areas in the tracker
  • Fixed softlock when trying to start the Harp minigame during the daytime
  • Fixed logic using access to the LMF entrance to access the Chest on top of LMF when LMF isn't raised
  • Fixed logic for inside the Pirate Stronghold shark head
  • Fixed confusing setup instructions when the sshd_extract folder is missing
  • Fixed tracker errors when marking items on Linux
  • Fixed marked Gossip Stones not being saved on the tracker
  • Fixed Thrill Digger Cave always appearing in Eldin Volcano on the tracker with ER enabled
  • Fixed Volcano Summit Waterfall area always appearing in Volcano Summit on the tracker with ER enabled
  • Fixed mixed pools data not being saved correctly
  • Fixed logic for Stamina Fruit checks near the Thrill Digger entrance
  • Fixed logic for entering the lower Construction Bay door from Shipyard
  • Fixed issue where the player would respawn after death in different locations from the vanilla game
  • Fixed several typos