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* macOS can only run 1.18.30+ if you use the swiftshader backend of google/angle, the opengl and metal backends are broken right now * Game 1.18.30+ with eglut and glfw on x11 have concurrency issues, probably caused by event polling in main thread and rendering in a background thread * Game 1.18.30+ might stop responding shortly after displaying the title screen or on the loading screen with 56% or 57% progress
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Submodule libc-shim
updated
6 files
+2 −2 | CMakeLists.txt | |
+47 −10 | src/common.cpp | |
+11 −1 | src/common.h | |
+47 −0 | src/mallinfo.h | |
+12 −0 | src/system_properties.cpp | |
+12 −0 | src/system_properties.h |
Submodule mcpelauncher-client
updated
3 files
+23 −6 | src/fake_looper.cpp | |
+5 −0 | src/fake_looper.h | |
+31 −5 | src/main.cpp |