Releases: minecraft-linux/macos-builder
v0.17.2-499
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Fixed new multiplayer problems on macOS / crash when someone else opens Minecraft in the local network of 1.21.40 - 1.21.60.21.
The game runs now on limited fps when V-Sync is broken (when it is enabled), now capped between 80-110fps before it where greater than 2000
Disabled Fullscreen support of Menubar and f11 shortcut due to causing more bugs than being useful, use the green button and hide the menubar
v0.17.1-489
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Allow Minecraft 1.21.40 (ChromeOS Trial) to run
v1.17.0-485
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Updated to be able to run up to 1.21.50.22 beta
v0.17.1-486
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Allow Minecraft 1.21.40 (ChromeOS Trial) to run
v1.17.0-483: Release/v0.17.0 (#34)
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Updated to be able to run up to 1.21.50.22 beta
v0.16.0-480: Release/v0.16.0 (#33)
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
This is a downgrade from a freely distributable app to use proprietary binares again
v1.0.x to 0.16.x, for Minecraft 1.21.20 or lower you still have release v0.15.2
Proprietary fmod rerelease
v1.0.1-477: Release/v1.0.1 (#31)
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
If you have issues try installing the previous version: https://github.com/minecraft-linux/macos-builder/releases/tag/v0.15.2-474, until 1.21.30 it doesn't matter if you have v0.14.x,v0.15.x or v1.0.x.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
The current macOS port is about to stop receiving Minecraft updates in March 2025. Mojang is going to make OpenGL ES 3.1 required
Removed (proprietary) fmod binaries, using the fmod for android instead bundled with the game
1.21.30 fmod fixes
WIP Mod list
Minecraft Trial and ChromeOS UI Support
A lot of minor changes
Moved wiki to minecraft-linux.github.io
Fix audio when -fes is disabled like on macOS
v0.15.2-474
Caution
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Links for linux flatpak or AppImage can be found on our wiki https://mcpelauncher.readthedocs.io.
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Fixed ipv6 webrtc multiplayer problems by GameParrot
Custom Scaling of the menubar
Alt no longer focuses the menuabar by default, you would need to enable it yourself
v0.15.1-473
Links for linux flatpak or AppImage can be found on our wiki https://mcpelauncher.readthedocs.io.
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Fix a crash that could occur in getifaddr on startup of the game, after fixing lan multiplayer for macs
v0.15.0-472: Release v0.15.0 via Buildbot (#29)
You need to own Minecraft on the google play store and login with your google account to use this launcher
Links for linux flatpak or AppImage can be found on our wiki https://mcpelauncher.readthedocs.io.
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
New UI rewritten by devendrn, backported to qt5 and modified by christopherhx
Developer Settings mode are deprecated again for regular User, because they have been misused to break the Launcher without knowing it
webrtc patch from macOS now partially applied to linux
The gamelog window moved to sidebar
You can now encrypt your google credentials, to opt in logout and login again in settings