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fix: add future stateful lock (#36332)
issue: #36323 Signed-off-by: chyezh <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1,38 +1,99 @@ | ||
package cgo | ||
|
||
import "go.uber.org/atomic" | ||
import ( | ||
"sync" | ||
) | ||
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const ( | ||
stateUnready int32 = iota | ||
stateUnready state = iota | ||
stateReady | ||
stateConsumed | ||
stateDestoryed | ||
) | ||
|
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// newFutureState creates a new futureState. | ||
func newFutureState() futureState { | ||
return futureState{ | ||
inner: atomic.NewInt32(stateUnready), | ||
mu: sync.Mutex{}, | ||
inner: stateUnready, | ||
} | ||
} | ||
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type state int32 | ||
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// futureState is a state machine for future. | ||
// unready --BlockUntilReady--> ready --BlockAndLeakyGet--> consumed | ||
type futureState struct { | ||
inner *atomic.Int32 | ||
mu sync.Mutex | ||
inner state | ||
} | ||
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// intoReady sets the state to ready. | ||
func (s *futureState) intoReady() { | ||
s.inner.CompareAndSwap(stateUnready, stateReady) | ||
// LockForCancel locks the state for cancel. | ||
func (s *futureState) LockForCancel() *lockGuard { | ||
s.mu.Lock() | ||
// only unready future can be canceled. | ||
// cancel on a ready future make no sense. | ||
if s.inner != stateUnready { | ||
s.mu.Unlock() | ||
return nil | ||
} | ||
return &lockGuard{ | ||
locker: s, | ||
target: stateUnready, | ||
} | ||
} | ||
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// intoConsumed sets the state to consumed. | ||
// if the state is not ready, it does nothing and returns false. | ||
func (s *futureState) intoConsumed() bool { | ||
return s.inner.CompareAndSwap(stateReady, stateConsumed) | ||
// LockForConsume locks the state for consume. | ||
func (s *futureState) LockForConsume() *lockGuard { | ||
s.mu.Lock() | ||
if s.inner != stateReady { | ||
s.mu.Unlock() | ||
return nil | ||
} | ||
return &lockGuard{ | ||
locker: s, | ||
target: stateConsumed, | ||
} | ||
} | ||
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// LockForRelease locks the state for release. | ||
func (s *futureState) LockForRelease() *lockGuard { | ||
s.mu.Lock() | ||
if s.inner != stateReady && s.inner != stateConsumed { | ||
s.mu.Unlock() | ||
return nil | ||
} | ||
return &lockGuard{ | ||
locker: s, | ||
target: stateDestoryed, | ||
} | ||
} | ||
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// checkUnready checks if the state is unready. | ||
func (s *futureState) checkUnready() bool { | ||
return s.inner.Load() == stateUnready | ||
func (s *futureState) CheckUnready() bool { | ||
s.mu.Lock() | ||
defer s.mu.Unlock() | ||
|
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return s.inner == stateUnready | ||
} | ||
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// IntoReady changes the state to ready. | ||
func (s *futureState) IntoReady() { | ||
s.mu.Lock() | ||
if s.inner == stateUnready { | ||
s.inner = stateReady | ||
} | ||
s.mu.Unlock() | ||
} | ||
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// lockGuard is a guard for futureState. | ||
type lockGuard struct { | ||
locker *futureState | ||
target state | ||
} | ||
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// Unlock unlocks the state. | ||
func (lg *lockGuard) Unlock() { | ||
lg.locker.inner = lg.target | ||
lg.locker.mu.Unlock() | ||
} |