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Gameplay

Michael Wagner edited this page Oct 30, 2020 · 1 revision

Alpha Version

As of the Innit alpha version, game play will be kept simple. It is supposed to revolve around fighting off viral and bacteria infections inside the host organism, all the while dodging the host's immune system response:

Setting

The game is set to take place inside a living organism that is not specified further but will resemble humans, given that most game-play mechanics will be derived from actual biological processes in humans and/or animals.

Player

The player is an artificially engineered cell introduced into the host by scientists. This allows for a narrative where the player can make use of various mechanics that in reality are restricted to bacteria, immune response cells and such.

NPCs

  • Viruses can infect cells including the player and interrupt their activities to cause them to produce more virus DNA instead and destroying the cell in the process.

  • Bacteria can directly attack cells and try to multiply their numbers to overpower the defenses. Using plasmids they can propagate part of their DNA and resulting useful and harmful traits. The player will also be able to use plasmids.

  • The immune system will consist of a number of cells, initially of two: antibodies that directly attack pathogens and memory cells that can trigger quick mass releases of the former. These will attack all objects with certain antigen markers, including the player. One way to avoid getting attacked is to keep distance or manipulate the own genome to drop antigen marker traits.

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