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[boost-modular-build-helper] Bugfix/boost arm64 ios #18124

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2 changes: 1 addition & 1 deletion ports/boost-modular-build-helper/boost-modular-build.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@ function(boost_modular_build)
vcpkg_install_cmake()
endfunction()

if(VCPKG_CMAKE_SYSTEM_NAME AND NOT VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
if(VCPKG_CMAKE_SYSTEM_NAME AND NOT VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" AND NOT VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
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To compile arm64 for ios, we need to skip this builder and use the one below which allows the use of the user-config.jam file

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This may need to limit to ios?

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Ok agreed, I will check for VCPKG_TARGET_ARCHITECTURE.

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@StefAviator, thank you for this PR! The code path below seems to be tailored specifically for Windows, e.g., it doesn't seem to copy over any .dylib files as opposed to the CMakeLists.txt file. The unix_build function goes through the CMakeLists.txt file which does seem to use the user-config.jam file:

add_custom_target(boost ALL
    COMMAND "${B2_EXE}"
        --user-config=${CMAKE_CURRENT_BINARY_DIR}/user-config.jam

Were there any errors using the the unix build?

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Thanks for the feedback, I will try out your suggestions.

set(build_flag 0)
if(NOT DEFINED VCPKG_BUILD_TYPE)
set(build_flag 1)
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17 changes: 16 additions & 1 deletion ports/boost-modular-build-helper/user-config.jam
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,24 @@ if "@VCPKG_PLATFORM_TOOLSET@" != "external"
@TOOLSET_OPTIONS@
;
}
else if "@VCPKG_TARGET_ARCHITECTURE@" = "arm64" && "@VCPKG_CMAKE_SYSTEM_NAME@" = "iOS"
{
using gcc : 12.0.0 : @CMAKE_CXX_COMPILER@
:
<ranlib>@CMAKE_RANLIB@
<archiver>@CMAKE_AR@
@CXXFLAGS@
@CFLAGS@
@LDFLAGS@
# MINGW here causes b2 to not run cygpath
<flavor>mingw
<compileflags>"-std=c++14 -stdlib=libc++ -DNDEBUG -arch arm64 -fembed-bitcode -Wno-unused-local-typedef -Wno-nullability-completeness -mmacosx-version-min=10.12 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
;
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This compilerflag is needed to compile arm64 for iOS

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There's a way to specify the iOS target via the CMakeLists.txt file, which could remove the need to change the user-config.jam. Specifically the line that specifies the target-os option:

if(APPLE)
    list(APPEND B2_OPTIONS target-os=darwin toolset=clang)
elseif(WIN32)
    list(APPEND B2_OPTIONS target-os=windows toolset=gcc)
elseif(ANDROID)

For iOS, that would be target-os=iphone docs

It would also be nice to make this work for both arm64 iOS and macOS builds, i.e. the arm64-ios and arm64-osx triplets:

set(VCPKG_TARGET_ARCHITECTURE arm64)
set(VCPKG_CMAKE_SYSTEM_NAME iOS)

and

set(VCPKG_TARGET_ARCHITECTURE arm64)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)

Boosts's b2 doesn't natively support arm64, so the extra -arch arm64 can be added to the CMakeLists.txt config like so:

if(APPLE AND VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
  set(CFLAGS "${CFLAGS} <compileflags>-arch <compileflags>arm64")
  set(CXXFLAGS "${CXXFLAGS} <compileflags>-arch <compileflags>arm64")
  set(LDFLAGS "${LDFLAGS} <linkflags>-arch <linkflags>arm64")  
endif()

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@StefAviator StefAviator May 31, 2021

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I have tried adding these compilerflags to CMakeLists.txt but it keeps outputting x86-64 library files so unfortunately it does not work. I tried this change using both unix_build and the second builder. If you know how to get this to work to cross-compile on an Apple PC/laptop with Intel chip to arm64 by adjusting the CMakeLists file, please share.

}

else
{
using gcc : 5.4.1 : @CMAKE_CXX_COMPILER@
using gcc : 12.0.0 : @CMAKE_CXX_COMPILER@
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Updating to the latest gcc.

:
<ranlib>@CMAKE_RANLIB@
<archiver>@CMAKE_AR@
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