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Prevent the v1 propsheet from zeroing colors, causing black text on black background. #2651
Prevent the v1 propsheet from zeroing colors, causing black text on black background. #2651
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What's happening is the console is writing the Forcev2 setting, then the v1 console is ignoring those settings, then when you check the checkbox to save the v2 settings, we'll write the zeros out. That's obviously bad. So we'll only write the v2 settings back to the registry if the propsheet was launched from a v2 console. This does not fix the shortcut path. That'll be the next commit.
One last validation step: right-click a shortcut from explorer, launch propsheet that way. The "no console host" path. |
@zadjii-msft did it end up working in the shortcut-only case? |
…1-propsheet-zeros-colors
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Just want an answer to that one comment before signing off.
This pull request has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for 7 days. It will be closed if no further activity occurs within 7 days of this comment. |
/azp run |
Azure Pipelines successfully started running 1 pipeline(s). |
…lack background. (#2651) * This fixes the registry path What's happening is the console is writing the Forcev2 setting, then the v1 console is ignoring those settings, then when you check the checkbox to save the v2 settings, we'll write the zeros out. That's obviously bad. So we'll only write the v2 settings back to the registry if the propsheet was launched from a v2 console. This does not fix the shortcut path. That'll be the next commit. * Fix the shortcut loading too fixes #2319 * remove the redundant property I added * add some notes to the bx.ps1 change (cherry picked from commit b97db63)
- Fix snapping to the cursor in "Terminal Scrolling" mode (GH-2705) fixes GH-1222 PSReadline calls SetConsoleCursorPosition on each character. We try to snap. However, we'd only ever do this with the visible viewport, the viewport defined by `SCREEN_INFORMATION::_viewport`. When there's a virtual viewport in Terminal Scrolling mode, we actually need to snap the virtual viewport, so that this behavior looks more regular. (cherry picked from commit 6f4b98a) - Passthrough BEL in conpty (GH-2990) fixes GH-2952. (cherry picked from commit 6831120) - make filling chars (and, thus, erase line/char) unset wrap (GH-2831) EraseInLine calls `FillConsoleOutputCharacterW()`. In filling the row with chars, we were setting the wrap flag. We need to specifically not do this on ANY _FILL_ operation. Now a fill operation UNSETS the wrap flag if we fill to the end of the line. Originally, we had a boolean `setWrap` that would mean... - **true**: if writing to the end of the row, SET the wrap value to true - **false**: if writing to the end of the row, DON'T CHANGE the wrap value ,- current wrap value | ,- fill last cell? | | ,- new wrap value | | | ,- comments |-|-|-| |1|0|0| THIS CASE WAS UNHANDLED To handle that special case (1-0-0), we need to UNSET the wrap. So now, we have ~setWrap~ `wrap` mean the following: - **true**: if writing to the end of the row, SET the wrap value to TRUE - **false**: if writing to the end of the row, SET the wrap value to FALSE - **nullopt**: leave the wrap value as it is Closes GH-1126 (cherry picked from commit 4dd9f9c) - When reverse indexing, preserve RGB/256 attributes (GH-2987) (cherry picked from commit 847d6b5) - do not allow CUU and CUD to move "across" margins. (GH-2996) If we're moving the cursor up, its vertical movement should be stopped at the top margin. Similarly, this applies to moving down and the bottom margin. Fixes GH-2929. (cherry picked from commit 0ce08af) - Prevent the v1 propsheet from zeroing colors, causing black text on black background. (GH-2651) fixes GH-2319 (cherry picked from commit b97db63) - Render the cursor state to VT (GH-2829) (cherry picked from commit a9f3849) - Don't put NUL in the buffer in VT mode (GH-3015) (cherry picked from commit a82d6b8) - Return to ground when we flush the last char (GH-2823) The InputStateMachineEngine was incorrectly not returning to the ground state after flushing the last sequence. That means that something like alt+backspace would leave us in the Escape state, not the ground state. This makes sure we return to ground. Additionally removes the "Parser.UnitTests-common.vcxproj" file, which was originally used for a theoretical time when we only open-sourced the parser. It's unnecessary now, and we can get rid of it. Also includes a small patch to bcz.cmd, to make sure bx works with projects with a space in their name. (cherry picked from commit 53c81a0) - Add support for passing through extended text attributes, like… (GH-2917) ... Related work items: #23678919, #23678920, #23731910, #23731911, #23731912, #23731913, #23731914, #23731915, #23731916, #23731917, #23731918
Summary of the Pull Request
The v1 console doesn't know anything about "default foreground" or "default background" colors. So when the v1 console starts up, it leaves those members of the
CONSOLE_STATE_INFO
zero'd. However, both the v1 and v2 console's share the sameconsole.dll
, the propsheet. When the user unchecks the "use legacy settings" checkbox and saves the settings, the propsheet tries to save the v2 settings that are totally inaccessible to the "v1" propsheet, and were zero'd to match the state of the console.This change makes is so that the propsheet only saves the "Terminal" settings when the propsheet was launched from a v2 console.
PR Checklist
Detailed Description of the Pull Request / Additional comments
This PR fixes the bug for both loading the settings from the registry and loading from the shortcut.
Validation Steps Performed
cmd
(using the registry settings)and then repeat steps 2-9 using the Win+X, C conhost, which uses a shortcut instead of the registry.