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Properly implement WaitForData for ReadConsoleInput #18228

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@lhecker lhecker commented Nov 21, 2024

There were two bugs:

  • Ever since the conhost v1 -> v2 rewrite the readDataDirect.cpp
    implementation incorrectly passed false as the wait flag.
    The unintentional mistake is obvious in hindsight as the
    check for CONSOLE_STATUS_WAIT makes no sense in this case.
  • The ConPTY integration into InputBuffer was done incorrectly,
    as it would unconditionally wake up the readers/waiters without
    checking if the buffer is now actually non-empty.

Closes #15859

Validation Steps Performed

Test code:

#include <Windows.h>
#include <stdio.h>

int main() {
    HANDLE in = GetStdHandle(STD_INPUT_HANDLE);
    INPUT_RECORD buf[128];
    DWORD read;

    SetConsoleMode(
        in,
        ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_INPUT
    );

    for (int i = 0; ReadConsoleInputW(in, buf, 128, &read); ++i) {
        printf("%d read=%lu\n", i, read);
    }

    return 0;
}

Run it under Windows Terminal and type any input. >50% of all
inputs will result in read=0. This is fixed after this PR.

@lhecker lhecker force-pushed the dev/lhecker/15859-read-console-input branch from dab80c8 to 2388624 Compare November 21, 2024 00:43
@microsoft-github-policy-service microsoft-github-policy-service bot added Issue-Bug It either shouldn't be doing this or needs an investigation. Area-Server Down in the muck of API call servicing, interprocess communication, eventing, etc. Priority-2 A description (P2) Product-Conhost For issues in the Console codebase labels Nov 21, 2024
@@ -492,8 +492,7 @@ size_t InputBuffer::Prepend(const std::span<const INPUT_RECORD>& inEvents)
return STATUS_SUCCESS;
}

_vtInputShouldSuppress = true;
auto resetVtInputSuppress = wil::scope_exit([&]() { _vtInputShouldSuppress = false; });
const auto wakeup = _wakeupReadersOnExit();
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Much cleaner and safer. Also, it's more correct. We would previously call WakeUpReadersWaitingForData unconditionally but the storage could still be empty. This error has probably been in conhost since v1.

// - inEvents - Series of input records to insert into the buffer
// Return Value:
// - <none>
void InputBuffer::_HandleTerminalInputCallback(const TerminalInput::StringType& text)
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The second fix. It's also redundant with _writeString, especially with _vtInputShouldSuppress kicked out.

@@ -107,7 +107,7 @@ try
*pReplyStatus = _pInputBuffer->Read(_outEvents,
amountToRead,
false,
false,
true,
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The first fix.

Comment on lines -200 to -208
if (fIsWaitAllowed)
{
hr = ConsoleWaitQueue::s_CreateWait(m, waiter.release());
if (SUCCEEDED(hr))
{
*pbReplyPending = TRUE;
hr = CONSOLE_STATUS_WAIT;
}
}
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Makes no sense IMO to check this here if we can just pass down fIsWaitAllowed and avoid a waiter from being created in the first place.

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ReadConsoleInput can read 0 characters and return success and it almost certainly shouldn't
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