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AtlasEngine: Better builtin glyphs #18179
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cc @grable0 (I apologize to "grable" without "0" for pinging them accidentally.) (Ignore the different brightness in the middle. That's just a different theme.) |
That looks real nice 😃 But i suspect a lot of the same people who complained about aliasing probably wont like this change.. |
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I'm OK with this - and in the future if the parameters become adjustable that's OK too!
Hey @lhecker, how does it look at 100% scale using a UI like, say, Far Manager or MC? I am worried about the very thick lines, but maybe that is not a necessary concern... |
This slightly modifies the builtin glyph width and corner radius to more closely match Cascadia Mono. Previously, at low DPI (100% scale), the corner radius was barely noticeable which looked kind of bad. (cherry picked from commit a8e83c1) Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgU6YuY Service-Version: 1.22
This slightly modifies the builtin glyph width and corner radius to
more closely match Cascadia Mono. Previously, at low DPI (100% scale),
the corner radius was barely noticeable which looked kind of bad.