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AtlasEngine: Implement remaining grid lines #13587

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Jul 28, 2022
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93 changes: 64 additions & 29 deletions src/renderer/atlas/AtlasEngine.api.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,7 @@ CATCH_RETURN()
DWRITE_TEXT_METRICS metrics;
RETURN_IF_FAILED(textLayout->GetMetrics(&metrics));

*pResult = static_cast<unsigned int>(std::ceil(metrics.width)) > _api.fontMetrics.cellSize.x;
*pResult = static_cast<unsigned int>(std::ceilf(metrics.width)) > _api.fontMetrics.cellSize.x;
return S_OK;
}

Expand Down Expand Up @@ -605,18 +605,51 @@ void AtlasEngine::_resolveFontMetrics(const wchar_t* requestedFaceName, const Fo
// Point sizes are commonly treated at a 72 DPI scale
// (including by OpenType), whereas DirectWrite uses 96 DPI.
// Since we want the height in px we multiply by the display's DPI.
const auto fontSizeInPx = std::ceil(requestedSize.Y / 72.0 * _api.dpi);

const auto designUnitsPerPx = fontSizeInPx / static_cast<double>(metrics.designUnitsPerEm);
const auto ascentInPx = static_cast<double>(metrics.ascent) * designUnitsPerPx;
const auto descentInPx = static_cast<double>(metrics.descent) * designUnitsPerPx;
const auto lineGapInPx = static_cast<double>(metrics.lineGap) * designUnitsPerPx;
const auto advanceWidthInPx = static_cast<double>(glyphMetrics.advanceWidth) * designUnitsPerPx;

const auto halfGapInPx = lineGapInPx / 2.0;
const auto baseline = std::ceil(ascentInPx + halfGapInPx);
const auto cellWidth = gsl::narrow<u16>(std::ceil(advanceWidthInPx));
const auto cellHeight = gsl::narrow<u16>(std::ceil(baseline + descentInPx + halfGapInPx));
const auto fontSize = std::ceilf(requestedSize.Y / 72.0f * _api.dpi);

const auto designUnitsPerPx = fontSize / static_cast<float>(metrics.designUnitsPerEm);
const auto ascent = static_cast<float>(metrics.ascent) * designUnitsPerPx;
const auto descent = static_cast<float>(metrics.descent) * designUnitsPerPx;
const auto lineGap = static_cast<float>(metrics.lineGap) * designUnitsPerPx;
const auto advanceWidth = static_cast<float>(glyphMetrics.advanceWidth) * designUnitsPerPx;
const auto underlinePosition = static_cast<float>(-metrics.underlinePosition) * designUnitsPerPx;
const auto underlineThickness = static_cast<float>(metrics.underlineThickness) * designUnitsPerPx;
const auto strikethroughPosition = static_cast<float>(-metrics.strikethroughPosition) * designUnitsPerPx;
const auto strikethroughThickness = static_cast<float>(metrics.strikethroughThickness) * designUnitsPerPx;

const auto halfGap = lineGap / 2.0f;
const auto baseline = std::ceilf(ascent + halfGap);
const auto lineHeight = std::ceilf(baseline + descent + halfGap);
const auto underlinePos = std::roundf(baseline + underlinePosition);
const auto underlineWidth = std::max(1.0f, std::roundf(underlineThickness));
const auto strikethroughPos = std::roundf(baseline + strikethroughPosition);
const auto strikethroughWidth = std::max(1.0f, std::roundf(strikethroughThickness));
const auto thinLineWidth = std::max(1.0f, std::roundf(underlineThickness / 2.0f));

// For double underlines we loosely follow what Word does:
// 1. The lines are half the width of an underline (= thinLineWidth)
// 2. Ideally the bottom line is aligned with the bottom of the underline
// 3. The top underline is vertically in the middle between baseline and ideal bottom underline
// 4. If the top line gets too close to the baseline the underlines are shifted downwards
// 5. The minimum gap between the two lines appears to be similar to Tex (1.2pt)
// (Additional notes below.)

// 2.
auto doubleUnderlinePosBottom = underlinePos + underlineWidth - thinLineWidth;
// 3. Since we don't align the center of our two lines, but rather the top borders
// we need to subtract half a line width from our center point.
auto doubleUnderlinePosTop = std::roundf((baseline + doubleUnderlinePosBottom - thinLineWidth) / 2.0f);
// 4.
doubleUnderlinePosTop = std::max(doubleUnderlinePosTop, baseline + thinLineWidth);
// 5. The gap is only the distance _between_ the lines, but we need the distance from the
// top border of the top and bottom lines, which includes an additional line width.
const auto doubleUnderlineGap = std::max(1.0f, std::roundf(1.2f / 72.0f * _api.dpi));
doubleUnderlinePosBottom = std::max(doubleUnderlinePosBottom, doubleUnderlinePosTop + doubleUnderlineGap + thinLineWidth);
// Our cells can't overlap each other so we additionally clamp the bottom line to be inside the cell boundaries.
doubleUnderlinePosBottom = std::min(doubleUnderlinePosBottom, lineHeight - thinLineWidth);

const auto cellWidth = gsl::narrow<u16>(std::ceilf(advanceWidth));
const auto cellHeight = gsl::narrow<u16>(lineHeight);

{
til::size coordSize;
Expand All @@ -637,28 +670,30 @@ void AtlasEngine::_resolveFontMetrics(const wchar_t* requestedFaceName, const Fo

if (fontMetrics)
{
const auto underlineOffsetInPx = static_cast<double>(-metrics.underlinePosition) * designUnitsPerPx;
const auto underlineThicknessInPx = static_cast<double>(metrics.underlineThickness) * designUnitsPerPx;
const auto strikethroughOffsetInPx = static_cast<double>(-metrics.strikethroughPosition) * designUnitsPerPx;
const auto strikethroughThicknessInPx = static_cast<double>(metrics.strikethroughThickness) * designUnitsPerPx;
const auto lineThickness = gsl::narrow<u16>(std::round(std::min(underlineThicknessInPx, strikethroughThicknessInPx)));
const auto underlinePos = gsl::narrow<u16>(std::ceil(baseline + underlineOffsetInPx - lineThickness / 2.0));
const auto strikethroughPos = gsl::narrow<u16>(std::round(baseline + strikethroughOffsetInPx - lineThickness / 2.0));

auto fontName = wil::make_process_heap_string(requestedFaceName);
const auto fontWeight = gsl::narrow<u16>(requestedWeight);
std::wstring fontName{ requestedFaceName };
const auto fontWeightU16 = gsl::narrow<u16>(requestedWeight);
const auto underlinePosU16 = gsl::narrow<u16>(underlinePos);
const auto underlineWidthU16 = gsl::narrow<u16>(underlineWidth);
const auto strikethroughPosU16 = gsl::narrow<u16>(strikethroughPos);
const auto strikethroughWidthU16 = gsl::narrow<u16>(strikethroughWidth);
const auto doubleUnderlinePosTopU16 = gsl::narrow<u16>(doubleUnderlinePosTop);
const auto doubleUnderlinePosBottomU16 = gsl::narrow<u16>(doubleUnderlinePosBottom);
const auto thinLineWidthU16 = gsl::narrow<u16>(thinLineWidth);
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all throwing -- OK?

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Technically I only want to throw if the result is out of bounds for an uint16_t. This code should work because floats can represent 16-bit integers exactly (i.e. converting back and forth yields the same result). I could convert them to int32_t first and then do the narrowing, e.g. with lround. What do you think?

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Whatever you think strikes the best clarity vs work balance. This is fine with me :)

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Is this perhaps being unnecessarily cautious? I means is there any scenario here where a simple narrow_cast would actually produce a worse outcome than a throw?

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Personally, I tend to prefer gsl::narrow over gsl::narrow_cast unless I need the latter for performance or exception safety (or I just want narrowing). I don't think the cost of the narrowing check is particularly high in most cases, so I'm fine with it.

In this case I'm a bit afraid that these values could be negative or larger than UINT16_MAX (since they come from the font file which might specify anything). I'll probably modify this PR to use gsl::narrow<u16>(lroundf(...)) which is even more excessively cautious, but it avoids any potential rounding errors, while catching any weird behavior (e.g. font size of >9000 leads to cell size >65536) and is fast enough (this code is only called once and each lroundf is <10ns).

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What I was getting at is say you have some kind of overflow, and your underline position is now so large that it's off screen, is that a big deal? Is it likely to crash? If not, and the alternative is that the font just doesn't work at all, it doesn't seem like the narrow_cast is really an improvement. But it's not important. It was just a passing thought.


// NOTE: From this point onward no early returns or throwing code should exist,
// as we might cause _api to be in an inconsistent state otherwise.

fontMetrics->fontCollection = std::move(fontCollection);
fontMetrics->fontName = std::move(fontName);
fontMetrics->fontSizeInDIP = static_cast<float>(fontSizeInPx / static_cast<double>(_api.dpi) * 96.0);
fontMetrics->baselineInDIP = static_cast<float>(baseline / static_cast<double>(_api.dpi) * 96.0);
fontMetrics->fontSizeInDIP = fontSize / static_cast<float>(_api.dpi) * 96.0f;
fontMetrics->baselineInDIP = baseline / static_cast<float>(_api.dpi) * 96.0f;
fontMetrics->cellSize = { cellWidth, cellHeight };
fontMetrics->fontWeight = fontWeight;
fontMetrics->underlinePos = underlinePos;
fontMetrics->strikethroughPos = strikethroughPos;
fontMetrics->lineThickness = lineThickness;
fontMetrics->fontWeight = fontWeightU16;
fontMetrics->underlinePos = underlinePosU16;
fontMetrics->underlineWidth = underlineWidthU16;
fontMetrics->strikethroughPos = strikethroughPosU16;
fontMetrics->strikethroughWidth = strikethroughWidthU16;
fontMetrics->doubleUnderlinePos = { doubleUnderlinePosTopU16, doubleUnderlinePosBottomU16 };
fontMetrics->thinLineWidth = thinLineWidthU16;
}
}
17 changes: 6 additions & 11 deletions src/renderer/atlas/AtlasEngine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -976,10 +976,11 @@ void AtlasEngine::_recreateFontDependentResources()

_r.cellSizeDIP.x = static_cast<float>(_api.fontMetrics.cellSize.x) / scaling;
_r.cellSizeDIP.y = static_cast<float>(_api.fontMetrics.cellSize.y) / scaling;
_r.cellSize = _api.fontMetrics.cellSize;
_r.cellCount = _api.cellCount;
_r.dpi = _api.dpi;
_r.fontMetrics = _api.fontMetrics;
_r.atlasSizeInPixel = { 0, 0 };
_r.tileAllocator = TileAllocator{ _r.cellSize, _api.sizeInPixel };
_r.tileAllocator = TileAllocator{ _api.fontMetrics.cellSize, _api.sizeInPixel };

_r.glyphs = {};
_r.glyphQueue = {};
Expand All @@ -1000,12 +1001,6 @@ void AtlasEngine::_recreateFontDependentResources()
}

// D2D
{
_r.underlinePos = _api.fontMetrics.underlinePos;
_r.strikethroughPos = _api.fontMetrics.strikethroughPos;
_r.lineThickness = _api.fontMetrics.lineThickness;
_r.dpi = _api.dpi;
}
{
// See AtlasEngine::UpdateFont.
// It hardcodes indices 0/1/2 in fontAxisValues to the weight/italic/slant axes.
Expand Down Expand Up @@ -1036,7 +1031,7 @@ void AtlasEngine::_recreateFontDependentResources()
const auto fontStyle = italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL;
auto& textFormat = _r.textFormats[italic][bold];

THROW_IF_FAILED(_sr.dwriteFactory->CreateTextFormat(_api.fontMetrics.fontName.get(), _api.fontMetrics.fontCollection.get(), fontWeight, fontStyle, DWRITE_FONT_STRETCH_NORMAL, _api.fontMetrics.fontSizeInDIP, L"", textFormat.put()));
THROW_IF_FAILED(_sr.dwriteFactory->CreateTextFormat(_api.fontMetrics.fontName.c_str(), _api.fontMetrics.fontCollection.get(), fontWeight, fontStyle, DWRITE_FONT_STRETCH_NORMAL, _api.fontMetrics.fontSizeInDIP, L"", textFormat.put()));
textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);

Expand Down Expand Up @@ -1204,7 +1199,7 @@ void AtlasEngine::_flushBufferLine()
/* textPosition */ idx,
/* textLength */ gsl::narrow_cast<u32>(_api.bufferLine.size()) - idx,
/* baseFontCollection */ fontCollection.get(),
/* baseFamilyName */ _api.fontMetrics.fontName.get(),
/* baseFamilyName */ _api.fontMetrics.fontName.c_str(),
/* fontAxisValues */ textFormatAxis.data(),
/* fontAxisValueCount */ gsl::narrow_cast<u32>(textFormatAxis.size()),
/* mappedLength */ &mappedLength,
Expand All @@ -1223,7 +1218,7 @@ void AtlasEngine::_flushBufferLine()
/* textPosition */ idx,
/* textLength */ gsl::narrow_cast<u32>(_api.bufferLine.size()) - idx,
/* baseFontCollection */ fontCollection.get(),
/* baseFamilyName */ _api.fontMetrics.fontName.get(),
/* baseFamilyName */ _api.fontMetrics.fontName.c_str(),
/* baseWeight */ baseWeight,
/* baseStyle */ baseStyle,
/* baseStretch */ DWRITE_FONT_STRETCH_NORMAL,
Expand Down
20 changes: 12 additions & 8 deletions src/renderer/atlas/AtlasEngine.h
Original file line number Diff line number Diff line change
Expand Up @@ -394,14 +394,17 @@ namespace Microsoft::Console::Render
struct FontMetrics
{
wil::com_ptr<IDWriteFontCollection> fontCollection;
wil::unique_process_heap_string fontName;
std::wstring fontName;
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whhhyy?

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wil::unique_process_heap_string is not copyable and I didn't want to be overly complex. I mean it's 4x larger without benefits (wstring only stores 7 characters inline after all and even something trivial like "Consolas" is longer than that), but that doesn't really matter much here I think.

float baselineInDIP = 0.0f;
float fontSizeInDIP = 0.0f;
u16x2 cellSize;
u16 fontWeight = 0;
u16 underlinePos = 0;
u16 underlineWidth = 0;
u16 strikethroughPos = 0;
u16 lineThickness = 0;
u16 strikethroughWidth = 0;
u16x2 doubleUnderlinePos;
u16 thinLineWidth = 0;
};

// These flags are shared with shader_ps.hlsl.
Expand Down Expand Up @@ -823,8 +826,12 @@ namespace Microsoft::Console::Render
alignas(sizeof(f32)) f32 enhancedContrast = 0;
alignas(sizeof(u32)) u32 cellCountX = 0;
alignas(sizeof(u32x2)) u32x2 cellSize;
alignas(sizeof(u32x2)) u32x2 underlinePos;
alignas(sizeof(u32x2)) u32x2 strikethroughPos;
alignas(sizeof(u32)) u32 underlinePos = 0;
alignas(sizeof(u32)) u32 underlineWidth = 0;
alignas(sizeof(u32)) u32 strikethroughPos = 0;
alignas(sizeof(u32)) u32 strikethroughWidth = 0;
alignas(sizeof(u32x2)) u32x2 doubleUnderlinePos;
alignas(sizeof(u32)) u32 thinLineWidth = 0;
alignas(sizeof(u32)) u32 backgroundColor = 0;
alignas(sizeof(u32)) u32 cursorColor = 0;
alignas(sizeof(u32)) u32 selectionColor = 0;
Expand Down Expand Up @@ -943,12 +950,9 @@ namespace Microsoft::Console::Render
Buffer<Cell, 32> cells; // invalidated by ApiInvalidations::Size
Buffer<TileHashMap::iterator> cellGlyphMapping; // invalidated by ApiInvalidations::Size
f32x2 cellSizeDIP; // invalidated by ApiInvalidations::Font, caches _api.cellSize but in DIP
u16x2 cellSize; // invalidated by ApiInvalidations::Font, caches _api.cellSize
u16x2 cellCount; // invalidated by ApiInvalidations::Font|Size, caches _api.cellCount
u16 underlinePos = 0;
u16 strikethroughPos = 0;
u16 lineThickness = 0;
u16 dpi = USER_DEFAULT_SCREEN_DPI; // invalidated by ApiInvalidations::Font, caches _api.dpi
FontMetrics fontMetrics; // invalidated by ApiInvalidations::Font, cached _api.fontMetrics
u16x2 atlasSizeInPixel; // invalidated by ApiInvalidations::Font
TileHashMap glyphs;
TileAllocator tileAllocator;
Expand Down
20 changes: 12 additions & 8 deletions src/renderer/atlas/AtlasEngine.r.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -118,17 +118,21 @@ void AtlasEngine::_updateConstantBuffer() const noexcept
ConstBuffer data;
data.viewport.x = 0;
data.viewport.y = 0;
data.viewport.z = static_cast<float>(_r.cellCount.x * _r.cellSize.x);
data.viewport.w = static_cast<float>(_r.cellCount.y * _r.cellSize.y);
data.viewport.z = static_cast<float>(_r.cellCount.x * _r.fontMetrics.cellSize.x);
data.viewport.w = static_cast<float>(_r.cellCount.y * _r.fontMetrics.cellSize.y);
DWrite_GetGammaRatios(_r.gamma, data.gammaRatios);
data.enhancedContrast = useClearType ? _r.cleartypeEnhancedContrast : _r.grayscaleEnhancedContrast;
data.cellCountX = _r.cellCount.x;
data.cellSize.x = _r.cellSize.x;
data.cellSize.y = _r.cellSize.y;
data.underlinePos.x = _r.underlinePos;
data.underlinePos.y = _r.underlinePos + _r.lineThickness;
data.strikethroughPos.x = _r.strikethroughPos;
data.strikethroughPos.y = _r.strikethroughPos + _r.lineThickness;
data.cellSize.x = _r.fontMetrics.cellSize.x;
data.cellSize.y = _r.fontMetrics.cellSize.y;

data.underlinePos = _r.fontMetrics.underlinePos;
data.underlineWidth = _r.fontMetrics.underlineWidth;
data.strikethroughPos = _r.fontMetrics.strikethroughPos;
data.strikethroughWidth = _r.fontMetrics.strikethroughWidth;
data.doubleUnderlinePos.x = _r.fontMetrics.doubleUnderlinePos.x;
data.doubleUnderlinePos.y = _r.fontMetrics.doubleUnderlinePos.y;
data.thinLineWidth = _r.fontMetrics.thinLineWidth;
data.backgroundColor = _r.backgroundColor;
data.cursorColor = _r.cursorOptions.cursorColor;
data.selectionColor = _r.selectionColor;
Expand Down
52 changes: 31 additions & 21 deletions src/renderer/atlas/shader_ps.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,12 @@ cbuffer ConstBuffer : register(b0)
float enhancedContrast;
uint cellCountX;
uint2 cellSize;
uint2 underlinePos;
uint2 strikethroughPos;
uint underlinePos;
uint underlineWidth;
uint strikethroughPos;
uint strikethroughWidth;
uint2 doubleUnderlinePos;
uint thinLineWidth;
uint backgroundColor;
uint cursorColor;
uint selectionColor;
Expand Down Expand Up @@ -107,22 +111,7 @@ float4 main(float4 pos: SV_Position): SV_Target
}

// Layer 2:
// Step 1: Underlines
[branch] if (cell.flags & CellFlags_Underline)
{
[flatten] if (cellPos.y >= underlinePos.x && cellPos.y < underlinePos.y)
{
color = alphaBlendPremultiplied(color, fg);
}
}
[branch] if (cell.flags & CellFlags_UnderlineDotted)
{
[flatten] if (cellPos.y >= underlinePos.x && cellPos.y < underlinePos.y && (viewportPos.x / (underlinePos.y - underlinePos.x) & 3) == 0)
{
color = alphaBlendPremultiplied(color, fg);
}
}
// Step 2: The cell's glyph, potentially drawn in the foreground color
// Step 1: The cell's glyph, potentially drawn in the foreground color
{
float4 glyph = glyphs[decodeU16x2(cell.glyphPos) + cellPos];

Expand Down Expand Up @@ -152,10 +141,31 @@ float4 main(float4 pos: SV_Position): SV_Target
}
}
}
// Step 3: Lines, but not "under"lines
[branch] if (cell.flags & CellFlags_Strikethrough)
// Step 2: Lines
{
[flatten] if (cellPos.y >= strikethroughPos.x && cellPos.y < strikethroughPos.y)
// What a nice coincidence that we have exactly 8 flags to handle right now!
bool4x2 flags = {
cell.flags & CellFlags_BorderLeft,
cell.flags & CellFlags_BorderTop,
cell.flags & CellFlags_BorderRight,
cell.flags & CellFlags_BorderBottom,
cell.flags & CellFlags_Underline,
cell.flags & CellFlags_UnderlineDotted,
cell.flags & CellFlags_UnderlineDouble,
cell.flags & CellFlags_Strikethrough,
};
bool4x2 checks = {
cellPos < thinLineWidth,
(cellSize - cellPos) <= thinLineWidth,
// The following <lineWidth checks rely on underflow turning the
// uint into a way larger number than any reasonable lineWidth.
// That way we don't need to write `y >= lo && y < hi`.
(cellPos.y - underlinePos) < underlineWidth,
(cellPos.y - underlinePos) < underlineWidth && (viewportPos.x / underlineWidth & 3) == 0,
any((cellPos.y - doubleUnderlinePos) < thinLineWidth),
(cellPos.y - strikethroughPos) < strikethroughWidth,
};
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[flatten] if (any(flags && checks))
{
color = alphaBlendPremultiplied(color, fg);
}
Expand Down