Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New 0.11 VT attributes bug, attributes are not applied to " " (space) cells #5864

Closed
PhMajerus opened this issue May 12, 2020 · 7 comments · Fixed by #6506
Closed

New 0.11 VT attributes bug, attributes are not applied to " " (space) cells #5864

PhMajerus opened this issue May 12, 2020 · 7 comments · Fixed by #6506
Labels
Area-Rendering Text rendering, emoji, complex glyph & font-fallback issues Issue-Bug It either shouldn't be doing this or needs an investigation. Needs-Tag-Fix Doesn't match tag requirements Priority-2 A description (P2) Product-Conpty For console issues specifically related to conpty Resolution-Fix-Committed Fix is checked in, but it might be 3-4 weeks until a release.
Milestone

Comments

@PhMajerus
Copy link

PhMajerus commented May 12, 2020

In Windows Terminal 0.11.1251.0, a new VT attributes bug has been introduced.

When output contains VT escape sequences to set text attributes, they are sometimes ignored when the cells contains the space character.

If this sounds a lot like #5502, it is because it's probably exactly the same issue, you need to write spaces not only when the background color is different, but also if some other attributes, such underline are set (and you probably should make sure you include reverse video and crossed-out as well).

Repro command line : curl 'https://raw.githubusercontent.com/PhMajerus/ANSI-art/master/Windows%20Terminal.ans' | sed 'H;$!d;x;s/\x1A.*$//' | iconv -f CP437

image

Compare the top of the "W" with conhost:
image

It seems to be a bit random, even when it's not scrolling the buffer:
image

File used: https://github.com/PhMajerus/ANSI-art/blob/master/Windows%20Terminal.ans

@ghost ghost added Needs-Triage It's a new issue that the core contributor team needs to triage at the next triage meeting Needs-Tag-Fix Doesn't match tag requirements labels May 12, 2020
@DHowett-MSFT
Copy link
Contributor

@zadjii-msft this is probably related to the HasIdenticalVisualRwpresentationForSpaces comment in the last PR that touched this area. Does it have to wait until after #2661 so we can maintain full fidelity?

@DHowett-MSFT
Copy link
Contributor

(Also, love the repro file!)

@zadjii-msft
Copy link
Member

oh jeez

uh, I'm not sure at the moment. That sure makes sense. I'm hoping that the check here might be able to be easily adopted to the other attributes as well. since we've got a simple repro, making that into a test shouldn't be too hard

@zadjii-msft zadjii-msft self-assigned this May 12, 2020
@zadjii-msft zadjii-msft added Area-Rendering Text rendering, emoji, complex glyph & font-fallback issues Issue-Bug It either shouldn't be doing this or needs an investigation. Priority-2 A description (P2) Product-Conpty For console issues specifically related to conpty labels May 12, 2020
@ghost ghost removed the Needs-Tag-Fix Doesn't match tag requirements label May 12, 2020
@zadjii-msft zadjii-msft added this to the Terminal v1.1 milestone May 12, 2020
@j4james
Copy link
Collaborator

j4james commented May 12, 2020

FYI, I think this could be something that gets fixed by the #2661 PR I've been experimenting with. I had to put that on hold while I got some of the foundational PRs out the way, but I know I got to the point where I was tracking the "last" rendering brush as a TextAttribute, with the intention of replacing all the occurrences of _lastFG and _lastBG. So if the problem is just that the _lastBG attribute is not tracking everything, then that may just end up resolving itself.

@zadjii-msft zadjii-msft removed their assignment May 12, 2020
@zadjii-msft zadjii-msft removed this from the Terminal v1.1 milestone May 12, 2020
@DHowett-MSFT DHowett-MSFT removed the Needs-Triage It's a new issue that the core contributor team needs to triage at the next triage meeting label May 12, 2020
@DHowett-MSFT DHowett-MSFT added this to the Terminal v1.x milestone May 12, 2020
@DHowett-MSFT
Copy link
Contributor

Moved into the "want to fix after v1 but before the next major version" milestone 1.x -- it's a bucket right now, but we'll pick it apart.

@j4james
Copy link
Collaborator

j4james commented May 14, 2020

I've just got around to testing this in my POC fix for #2661, and it's already working there (that's without having done anything with the _lastBG and _lastFG references). So I suspect this might just be a duplicate of #3076, which is the result of the old vtengine updating the "meta" attributes before it handled the colors. See here:

RETURN_IF_FAILED(_UpdateUnderline(legacyColorAttribute));
// Only do extended attributes in xterm-256color, as to not break telnet.exe.
RETURN_IF_FAILED(_UpdateExtendedAttrs(extendedAttrs));
return VtEngine::_RgbUpdateDrawingBrushes(colorForeground,

If _UpdateUnderline turned on the underline attribute, but then _RgbUpdateDrawingBrushes decided to reset the colors with an SGR 0 sequence, suddenly your underline gets mistakenly reset as well.

@ghost ghost added the In-PR This issue has a related PR label Jun 15, 2020
DHowett pushed a commit that referenced this issue Jul 1, 2020
This PR reimplements the VT rendering engines to do a better job of
preserving the original color types when propagating attributes over
ConPTY. For the 16-color renderers it provides better support for
default colors and improves the efficiency of the color narrowing
conversions. It also fixes problems with the ordering of character
renditions that could result in attributes being dropped.

Originally the base renderer would calculate the RGB color values and
legacy/extended attributes up front, passing that data on to the active
engine's `UpdateDrawingBrushes` method. With this new implementation,
the renderer now just passes through the original `TextAttribute` along
with an `IRenderData` interface, and leaves it to the engines to extract
the information they need.

The GDI and DirectX engines now have to lookup the RGB colors themselves
(via simple `IRenderData` calls), but have no need for the other
attributes. The VT engines extract the information that they need from
the `TextAttribute`, instead of having to reverse engineer it from
`COLORREF`s.

The process for the 256-color Xterm engine starts with a check for
default colors. If both foreground and background are default, it
outputs a SGR 0 reset, and clears the `_lastTextAttribute` completely to
make sure any reset state is reapplied. With that out the way, the
foreground and background are updated (if changed) in one of 4 ways.
They can either be a default value (SGR 39 and 49), a 16-color index
(using ANSI or AIX sequences), a 256-color index, or a 24-bit RGB value
(both using SGR 38 and 48 sequences).

Then once the colors are accounted for, there is a separate step that
handles the character rendition attributes (bold, italics, underline,
etc.) This step must come _after_ the color sequences, in case a SGR
reset is required, which would otherwise have cleared any character
rendition attributes if it came last (which is what happened in the
original implementation).

The process for the 16-color engines is a little different. The target
client in this case (Windows telnet) is incapable of setting default
colors individually, so we need to output an SGR 0 reset if _either_
color has changed to default. With that out the way, we use the
`TextColor::GetLegacyIndex` method to obtain an approximate 16-color
index for each color, and apply the bold attribute by brightening the
foreground index (setting bit 8) if the color type permits that.

However, since Windows telnet only supports the 8 basic ANSI colors, the
best we can do for bright colors is to output an SGR 1 attribute to get
a bright foreground. There is nothing we can do about a bright
background, so after that we just have to drop the high bit from the
colors. If the resulting index values have changed from what they were
before, we then output ANSI 8-color SGR sequences to update them.

As with the 256-color engine, there is also a final step to handle the
character rendition attributes. But in this case, the only supported
attributes are underline and reversed video.

Since the VT engines no longer depend on the active color table and
default color values, there was quite a lot of code that could now be
removed. This included the `IDefaultColorProvider` interface and
implementations, the `Find(Nearest)TableIndex` functions, and also the
associated HLS conversion and difference calculations.

VALIDATION

Other than simple API parameter changes, the majority of updates
required in the unit tests were to correct assumptions about the way the
colors should be rendered, which were the source of the narrowing bugs
this PR was trying to fix. Like passing white on black to the
`UpdateDrawingBrushes` API, and expecting it to output the default `SGR
0` sequence, or passing an RGB color and expecting an indexed SGR
sequence.

In addition to that, I've added some VT renderer tests to make sure the
rendition attributes (bold, underline, etc) are correctly retained when
a default color update causes an `SGR 0` sequence to be generated (the
source of bug #3076). And I've extended the VT renderer color tests
(both 256-color and 16-color) to make sure we're covering all of the
different color types (default, RGB, and both forms of indexed colors).

I've also tried to manually verify that all of the test cases in the
linked bug reports (and their associated duplicates) are now fixed when
this PR is applied.

Closes #2661
Closes #3076
Closes #3717
Closes #5384
Closes #5864

This is only a partial fix for #293, but I suspect the remaining cases
are unfixable.
@ghost ghost added Needs-Tag-Fix Doesn't match tag requirements Resolution-Fix-Committed Fix is checked in, but it might be 3-4 weeks until a release. and removed In-PR This issue has a related PR labels Jul 1, 2020
@ghost
Copy link

ghost commented Jul 22, 2020

🎉This issue was addressed in #6506, which has now been successfully released as Windows Terminal Preview v1.2.2022.0.:tada:

Handy links:

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Area-Rendering Text rendering, emoji, complex glyph & font-fallback issues Issue-Bug It either shouldn't be doing this or needs an investigation. Needs-Tag-Fix Doesn't match tag requirements Priority-2 A description (P2) Product-Conpty For console issues specifically related to conpty Resolution-Fix-Committed Fix is checked in, but it might be 3-4 weeks until a release.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants