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Improve font related help text (#17259)
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A few minor changes to better guide people along new features in 1.21.
The font face box gets a sub-text that explains how to add multiple
fonts and the builtin glyph toggle now explains its dependence to D3D.
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lhecker authored May 14, 2024
1 parent bf8a647 commit 0d39c00
Showing 1 changed file with 4 additions and 1 deletion.
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<value>Font face</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>You can use multiple fonts by separating them with an ASCII comma.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Font size</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>When enabled, the terminal draws custom glyphs for block element and box drawing characters instead of using the font. This feature only works when GPU Acceleration is available.</value>
<value>When enabled, the terminal draws custom glyphs for block element and box drawing characters instead of using the font. This feature is unavailable when using Direct2D as the Graphics API.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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