fix rate at which multiplayer images are sent to 20fps #1379
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It felt like way too many messages were going through so I poked around for a bit, due to some pretty weird lifecycle stuff in simdriver we actually end up initializing multiple times (I didn't look too closely but it appears to be a bit of a race -- e.g. when I just logged out I saw upwards of 4-5 calls to init like this but when I set breakpoints I only saw it repeat once or so), and this setInterval was getting recreated multiple times and sending upwards of 100 frames / a second.
The frame sending logic is independent of the individual sim runtime either way, so limit to a single setInterval in the scope of the frame