Use code object instead of (co_firstlineno, co_name, co_filename) for caching frame info. Fixes #837 Fixes #844 #851
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This fixes the issue where the cache key used in the debugger was caching based on the information which could be sometimes repeated when the user generated code objects (and thus the debugger would think it had a cache hit when it didn't in reality).
With this change, the cache key for the information is the code object itself.
I hadn't done this previously because of the possibility of creating code object leaks (because any code object seen by the debugger will be kept alive forever), but after reviewing the code a bit it seems we already store those code-objects as cache keys in other places anyways (given that code objects are immutable it's hard to find a good place to store such info) so I gave in and just started to use the code object as the cache key as we "leak" those anyways already.