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Feature Request: Consider making it a Variable Font #90
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Indeed -- the font is quite wide and thick. I do like the shape of the letters, but I find that a the height I like to work with, it's a tad wide. a 'narrow' flavor (or whatever mystical font-incantations it takes to make it do that) would be very much appreciated. |
+1 for a narrow “half-width” variant -- Glyphs being exactly 1/2-em wide. |
We hear you and discussed with @aaronbell yesterday. @cinnamon-msft is writing up a plan & roadmap and will share in a week or two, so stay tuned :) |
When defining a Weight axis, I think the current font would fall into a Semibold, rather than Bold or Normal/Regular/Medium weight. This is when you actually generate instances. But it would be good for Windows Terminal at least, to support a Weight (and a Width) slider when those axies are present in the chosen font. |
A Regular and Retina editions would be great, the font is a bit bold on mac -- both built in and external display (4k) -- |
I like the glyph shapes, but overall it's too "heavy". As others have said, it seems more like "semibold". If I could specify a font-weight of 300, or it its weight was more like that of Fira Code Regular I would be happier with it. This is on a Mac with a 5K display. |
@smlombardi Yes, a lighter weight is definitely on the roadmap. This version was aimed to have enough weight to render well at smaller sizes on mid-to-low resolution screens, but it would definitely feel a bit heavy on high-end screens :) |
This major update adds a weight range to Cascadia Code. This font is now being built as a Variable Font, which enables users to select the perfect weight for their preference. The weight range now extends from ExtraLight (200) to Bold (700), with the current Regular set at 500 (400 in the font selector, 500 internally). As a variable font, OS / rendering engine support may vary. Users running Windows 10 and Windows Terminal will have access to the full range of font weights. Other applications may only have access to the named instances (ExtraLight / Semilight / Light / Regular / SemiBold / Bold) depending on inbuilt support. Static instance OTFs are also provided. At current, static TTFs are not built in this update, but it is something we will consider in the future. Variation implementation tested on Windows and Mac, font hinted and reviewed on high and low DPI devices. Closes #25 - weight axis added Closes #43 - with weight addition, parenthesis width is preserved Closes #284 - ligature now broken for easier recognition Closes #90 - produced as a variable font Closes #128 - MORE WEIGHTS Closes #285 - contextual code removed Signed-off-by: Aaron Bell <[email protected]>
Make Cascadia Code a Variable Font
Additional weights, widths, should be generated by making the font family Variable. This means all glyphs should have the same number of nodes defining the outline, between the light and bold weight axis, as well as between the narrow and wide width axis.
By making the typeface variable, it allows for users to adjust the base weight to aid in readability, whilst allowing for bold text for contextual styling and emphasis, whatever the chosen weight value.
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