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New APIs added to lib.d.ts may break client codes. Allow duplicated members in interfaces? Make lib.d.ts overridable? #3215
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Interfaces are open-ended... Once you strip out the collisions, you will only be left with the "extensions" to the interface you are making. For example, this is perfectly valid TypeScript: interface Foo {
bar: boolean;
}
interface Foo {
qat: boolean;
}
var foo: Foo = {
bar: false,
qat: true
}; |
Interfaces are open-ended -- I known. Web APIs is a good example. Different browser vendors implement their own set of APIs. Largely the same, but have many small differences, e.g. vendor-prefixed APIs . Currently, TS's ///<reference path='lib.ms.d.ts'/>
///<reference path='lib.webkit.d.ts'/>
///<reference path='lib.blink.d.ts'/>
///<reference path='lib.moz.d.ts'/>
var requestFullscreen = document.requestFullscreen ||
document.mozRequestFullScreendocument || document.webkitRequestFullscreen ||
document.msRequestFullscreen;
//... But obviously this can't be done with current TS, because those |
This is can be a giant pain. We should try to figure something out. |
FWIW this is allowed when compiling with Feel like recommending that |
No, I just want to override the conflicting pieces, not
Good idea. However it is still nice to allow duplication/overriding of declarations, because there is still no guarantee that individual parties that maintaining those declarations keep in sync with each other. |
Another use case for this: if a project wants to target both ES5 and ES6, they have to include polyfill declarations for ES5 emit (eg. |
There should be no harm in multiple declarations of the same interface as long as there are no conflicts. |
What is wrong with just including lib.es6.d.ts in your project? the library is a super set of ES5 one, and if your project targets both, and you have the correct pollyfils, then you should be safe. |
I have two different node packages defining Iterable and IEnumerable interfaces. Including lib.es6.d.ts would not solve that problem because it also defines Iterable. |
This issue also affects DefinitelyTyped potentially. Currently there are definations for webrtc, web speech, web midi, and firefox/chrome specific apis, etc, which will confilict with future TS releases. It is even harder for web developers to resolve such conflicts. One can't simply drop DefinitelyTyped because I think ideally switching ES5/ES6 targets should not involve changing |
Write up proposal for decoupled libraries |
Added proposal at #4423 |
@ENikS Proposal: Allow duplicated members in multiple interface declarations, as long as they are identical. Optional compiling warnings are acceptable, to assist developers to remove redundant codes at convenient time. This should not generate any errors, example: shim.d.ts interface Symbol {
toString(): string;
valueOf(): Object;
[Symbol.toStringTag]: string;
} es6.d.ts ...
interface Symbol {
/** Returns a string representation of an object. */
toString(): string;
/** Returns the primitive value of the specified object. */
valueOf(): Object;
[Symbol.toStringTag]: string;
}
... |
Wanted to add clarification for above argument. As @kitsonk explained, allowing duplicate declarations should resolve this issue as well. Consider following:
|
I'm just getting started with TypeScript, and targeting ES6 because I want to use async/await. When I include the typings for Is there a way to fix this without manually updating the typings? I tried to exclude Should the author of I don't really know what I'm talking about, but in JS, if you define the same function twice, the last one will be invoked. Couldn't TS type definitions behave the same way, i.e. the last loaded definition is used? ... this probably makes no sense, but I'm just trying to find a solution. |
+1 |
suggested workaround for this? DefinitelyTyped/DefinitelyTyped#5015 (comment) maybe? |
As one of the possible workarounds it it OK but it does not really solve the big issue... |
A massive +1, you import angular2 into a project, and BOOM! 1221 Error Lines of As we start working with more and more modules in TypeScript this is enviable. I actually think it's good practice for each module to have all the typings that it works with, but I would propose Cascading Overwriting to solve the issue of duplicated typings. Priority from bottom to top, :
Examples: |
@Monteirocode I would not like such overwriting, it likely goes against TypeScript principles of predictability and obviousness, thus you have strong typing but don't know where the definitions came from without an extra exploration. Objectively, I'm for ignorance of identical definitions at the first place (#3215 (comment)). It just fixes a bunch of existing issues for many projects and doesn't create new problems or breaking changes (does it?). I would be glad to see this implemented ASAP. IMHO, only after that any extended behavior (type unions, overwriting, etc.) may be discussed. |
Hi there, I've made a change in Angular 2 to fix the BOOM! of I think it's a burden for users to be careful that each typing is only installed once (eg. installing |
I have another use case: There is a third party library that has started creating their own type definitions - unfortunately many of the interface members are just stubbed with type any, which is nearly useless. Even with the proposal here, I cannot override the provided type definition with the type I know to be correct. The type definition itself can be updated, but in the next version you'll have to start over. |
Reference Type directives are designed to solve exactly this problem by providing a canonical lookup location for things which mess with the global scope. Combined with the library decoupling work, I think we're addressing all the scenarios here as best as is feasible. There will need to be some level of restructuring of code that found itself in this state, but fundamentally it is solving the problem where two people both want to declare something in the global scope. |
@RyanCavanaugh Do you mean Library include directives? It is a very useful feature, but I'm not sure how "duplicated identifer" is resolved. Is it still an error to declare an identical member in a global interface in client code? |
It doesn't. But it allows library declaration authors to not pollute the global namespace. Thus decreases the likelihood of global namespace collision 🌹 |
It solves it because the offending declaration files can be rewritten to be included via library directives, which will only happen once |
I want to use some DOM4 APIs and installed dom4 typings ( interface ParentNode {
children: HTMLCollection;
} I also note that duplicate method in interface is not an error, but duplicate property is. interface Element {
innerHTML: string; // error: duplicate identifer
getAttribute(name?: string): string; // OK
getAttribute: (name?: string) => string; // error: duplicate identifer
} This is a strange divergence to me. |
facing same issue in beta17 |
This is really annoying when trying to compile to es6 - and I am not talking about Angular ,it is valid for any TS project (in my case electron application). If any of your dependencies has types/es6-promise as dependency you get the duplicated Promise error mentioned above. Now your options are (as far as I can see):
|
@kirilpopov the other option is to manually |
I noticed that recently a lot of new APIs are added to
lib.d.ts
. Of cause this is a good thing, however my code breaks badly because of such update.Previously I had added a lot of declarations in my code for HTML5 APIs that were missing in
lib.d.ts
. Now some of them are added tolib.d.ts
, and I get quite a few "duplicated identifier" errors. For example, I had added this piece to play with fullscreen:Now
fullscreenEnabled
andwebkitFullscreenEnabled
are available inlib.d.ts
, and my code breaks, and I have to remove them. However, you are still missingmozFullScreenEnabled
right? -- well, waiting for the next break.Web platforms are constantly evolving, it is not practical to expect
lib.d.ts
always up to date, so developers just have to write such compensating declarations from time to time. Can TS avoid such breaks? I have a few ideas:lib.d.ts
overridable. When tsc find conflictions betweenlib.d.ts
and client codes, it should pickup declarations in client codes. This is because declarationslib.d.ts
may contain bugs, developers should be allowed to workaround them. E.g.MutationObserver
's constructor was missing a parameter for a long time. Again, optional warnings are welcomed.What do you think?
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