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Decompress
DirectXTex |
---|
Decompresses a block-compressed (BC) image or set of BC images.
HRESULT Decompress( const Image& cImage, DXGI_FORMAT format,
ScratchImage& image );
HRESULT Decompress( const Image* cImages, size_t nimages,
const TexMetadata& metadata,
DXGI_FORMAT format, ScratchImage& images );
cimage: Must be a BC compressed image or this function will fail.
format: Format to decompress to. If set to DXGI_FORMAT_UNKNOWN
the routine picks a reasonable default based on the input BC format.
Source format | Uncompressed format |
---|---|
BC1/DXT1 | DXGI_FORMAT_R8G8B8A8_UNORM |
BC2/DXT3 | |
BC3/DXT5 | |
BC7 | |
BC1_SRGB | DXGI_FORMAT_R8G8B8A8_UNORM_SRGB |
BC2_SRGB/DXT2 | |
BC3_SRGB/DXT4 | |
BC7_SRGB | |
BC4_UNORM | DXGI_FORMAT_R8_UNORM |
BC4_SNORM | DXGI_FORMAT_R8_SNORM |
BC5_UNORM | DXGI_FORMAT_R8G8_UNORM |
BC5_SNORM | DXGI_FORMAT_R8G8_SNORM |
BC6H | DXGI_FORMAT_R32G32B32A32_FLOAT |
ScratchImage bcImage;
...
ScratchImage destImage;
hr = Decompress( bcImage.GetImages(), bcImage.GetImageCount(),
bcImage.GetMetadata(),
DXGI_FORMAT_UNKNOWN, destImage );
if ( FAILED(hr) )
...
The DirectXTex library functions allow arbitrary sized images to handle non-power-of-2 mipmapped BC textures. Note that Direct3D will not allow a resource to be created using BC format with the top-level size set to something other than a multiple of 4 in width and height, even though it does allow the mipchain below it to not meet that requirement. In other words, the library allows some textures to be decompressed that are not actually valid on Direct3D.
Note that on DirectX 12, there is an optional feature of the DirectX Agility SDK 1.4 / Windows 11 or later that does support the top-level of a BC texture not being a multiple of 4. See
D3D12_FEATURE_DATA_D3D12_OPTIONS8.UnalignedBlockTexturesSupported
.
See Compress
All content and source code for this package are subject to the terms of the MIT License.
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- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11