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In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.
In DirectX 12, depth/stencil formats are planar.
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
The text was updated successfully, but these errors were encountered:
walbourn
changed the title
Loading or capture depth/stencil formats fails for DirectX 12
Loading or capture depth/stencil formats is unsupported for DirectX 12
Feb 1, 2017
In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.
In DirectX 12, depth/stencil formats are planar.
The text was updated successfully, but these errors were encountered: