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Utilities

Chuck Walbourn edited this page Dec 20, 2021 · 8 revisions

For samples, I've created a number of utility headers that help fill in gaps between the device & swapchain templates and the functionality provided by the DirectX Tool Kit. They are all completely optional, but handy. They are referenced in the tutorials and under the class-by-class wiki pages, and here is an index:

Header Source Notes
Animation.h Animation.cpp Used for a vertex skinning tutorial. See wiki.
ControllerFont.h n/a Helper for using game controller symbols mixed with text. See wiki.
DebugDraw.h DebugDraw.cpp Draws outlined 3D shapes for debug use. See wiki.
DeviceResources.h DeviceResources.cpp Helper for the Direct3D device & swapchain. See wiki.
MSAAHelper.h MSAAHelper.cpp Helper for implementing MSAA rendering. See wiki.
ReadData.h n/a Helper for loading custom shaders from compiled cso blobs.
RenderTexture.h RenderTexture.cpp Helper for implementing render to texture. See wiki.
SkyboxEffect.h SkyboxEffect.cpp Simple 3D skybox (requires VS, PS, and hlsli shader files as well). See the wiki.
TextConsole.h TextConsole.cpp Helper for a terminal-style printf text output on a graphics surface using SpriteFont. See wiki.

See also Compressing assets

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Xbox One
  • Xbox Series X|S

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectXMesh

DirectXTex

DirectXMath

Tools

Test Suite

Model Viewer

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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