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September 30, 2021
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walbourn committed Oct 1, 2021
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4 changes: 2 additions & 2 deletions .nuget/directxtk_desktop_2017.nuspec
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Expand Up @@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 1, 2021 release on GitHub.
<releaseNotes>Matches the September 30, 2021 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
Expand All @@ -40,7 +40,7 @@ DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to s
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTK native nativepackage</tags>
<dependencies>
<dependency id="Microsoft.XAudio2.Redist" version="1.2.4" />
<dependency id="Microsoft.XAudio2.Redist" version="1.2.6" />
</dependencies>
</metadata>

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2 changes: 1 addition & 1 deletion .nuget/directxtk_desktop_win10.nuspec
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Expand Up @@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 1, 2021 release on GitHub.
<releaseNotes>Matches the September 30, 2021 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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2 changes: 1 addition & 1 deletion .nuget/directxtk_uwp.nuspec
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Expand Up @@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 30, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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8 changes: 8 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### September 30, 2021
* Added ModelBone support for transformation hierarchies
* Rigid-body & skinned animation Draw support added to Model
* Added type aliases ``ModelMeshPart::InputLayoutCollection``, ``GeometricPrimitive::VertexCollection`` and ``IndexCollection``.
* EnvironmentMapEffect and NormalMapEffect will now use default diffuse/normal textures if none are set
* VS 2017 projects updated to require the Windows 10 SDK (19401)
* Code review updates

### August 1, 2021
* DebugEffect, NormalMapEffect, and PBREffect updated with instancing support
* GeometricPrimitive updated with DrawInstanced method
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkId=248929

Copyright (c) Microsoft Corporation.

**August 1, 2021**
**September 30, 2021**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.

This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).

Expand Down Expand Up @@ -110,6 +110,6 @@ Thanks to Adrian Tsai for the geodesic sphere implementation.

Thanks to Garrett Serack for his help in creating the NuGet packages for DirectX Tool Kit.

Thanks to Roberto Sonnino for his help with the ``CMO`` and DGSL rendering.
Thanks to Roberto Sonnino for his help with the ``CMO``, DGSL rendering, and the VS Starter Kit animation.

Thanks to Pete Lewis and Justin Saunders for the normal-mapped and PBR shaders implementation.

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