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Releases: microsoft/DirectXMath

October 2024

15 Oct 22:23
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  • Fixed close-to-zero bug in the implementation of TriangleTests::Intersects
  • Renamed implementation namespace from DirectX::Internal to DirectX::MathInternal to avoid some conformance issues with other libraries
  • CMake project updates including support for ARM64EC
  • Added GitHub Actions YAML files

This version is available on NuGet and via vcpkg.

Windows SDK (10.0.26100)

14 Feb 23:03
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February 2024 (3.19)

  • Fix to address MinGW issue with __cpuid in cpuid.h vs. intrin.h
  • Additional updates for clang/LLVM and GNUC
  • Minor comment updates

Includes fixes from 3.18b

This version is available on NuGet and via vcpkg.

December 2023

01 Jan 04:38
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DirectXMath 3.18b release.

  • Hot-fix to address -Wunsafe-buffer-usage warnings from clang v16
  • Hot-fix to address MinGW issue with __cpuid in cpuid.h vs. intrin.h
  • CMake project updates including pkg-config file generation

This version is available on NuGet and via vcpkg.

December 2022

12 Dec 19:33
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The DirectXMath 3.18 release is included in the Windows SDK (10.0.25262) Preview or later.

  • C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with /std:c++20 /Zc:_cplusplus
  • Improved conformance for ARM64 when using /Zc:arm64-aliased-neon-types-
  • Minor code review
  • CMake project updated to require 3.20 or later
  • Added Azure Dev Ops Pipeline YAML files

This version is available on NuGet and via vcpkg.

May 2022

18 May 00:38
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DirectXMath 3.17 with hot-fixes applied:

  • Hot-fix to address -Wreserved-identifier warnings with clang v13
  • C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with /std:c++20 /Zc:__cplusplus
  • Minor CMake project update

This version is available on NuGet and via vcpkg.

Windows SDK (10.0.22621) for Windows 11, Version 22H2

18 Jan 08:21
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The DirectXMath 3.17 release is included in the Windows SDK (10.0.22621) for Windows 11, Version 22H2 .

  • Added ColorsLinear namespace to DirectXColors.h with linear versions of .NET colors
  • Optimized the XMMatrixRotationRollPitchYaw(FromVector) functions
  • Fixed overread problem for 16bpp GPU types Load functions:
    • XMUNIBBLE4, XMU555, XMU565, XMBYTEN2, XMBYTE2, XMUBYTEN2, XMUBYTE2
  • XM_CACHE_LINE_SIZE updated for ARM/ARM64 targets to 128 bytes
  • A few comments added to improve IntelliSense experience
  • Conformance improvements for GNU compiler
  • Minor code cleanup

See this post.

This version is available on NuGet and via vcpkg.

Windows SDK for Windows 11 (10.0.22000)

11 Jan 06:35
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DirectXMath 3.16 with hot-fixes applied:

  • Hot-fixes to resolve build breaks for clang/LLVM and GCC on ARM64
  • XM_ALIGNED_DATA and XM_ALIGNED_STRUCT macros updated to use C++17 alignas when available

See this post.

This version is also available on NuGet and via vcpkg.

December 28, 2020

11 Jan 06:46
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This was a CMake only release of DirectXMath 3.16 for vcpkg to resolve case-sensitivity issues in the CMake package implementation.

Windows 10 SDK (20348), version 2104

19 Dec 21:24
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DirectXMath 3.16 is included in the Windows 10 SDK (10.0.20348.0), version 2104:

  • Added XMVectorLog10 / XMVectorExp10
  • Added XMColorRGBToYUV_UHD / XMColorYUVToRGB_UHD for Rec. 2020 YUV
  • Added optional rhcoords parameter for BoundingFrustum CreateFromMatrix
  • Added use of Intel® Short Vector Matrix Library (SVML) supported by VS 2019
    • Opt-in with _XM_SVML_INTRINSICS_; opt-out with _XM_DISABLE_INTEL_SVML_
  • Fixed denorm handling for XMConvertFloatToHalf to match F16C/CVT16 instructions.
  • Fixed flush (too small for denorm) handling for XMStoreFloat3PK
  • Fixed clamping bug in XMStoreByteN4
  • Cleaned up ARM-NEON intrinsics type issues for improved portability on GNUC
  • Fixed GXMVECTOR for x86 __vectorcall
  • Code review
  • Plus all changes from 3.15

See this post.

This version is also available on NuGet.

Windows Insider Preview SDK (20197)

03 Aug 06:50
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Pre-release

A preview of DirectXMath 3.16 is included in the Windows Insider Preview SDK (20197 and others).