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Releases: microdee/UE4-SpaceMouse

1.2.9

06 Sep 22:56
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Maintenance release addressing plugin packaging issues happening after UE 5.2+

Full Changelog: 1.2.8...1.2.9

1.2.8

23 Aug 08:14
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Maintenance release addressing Modules cannot be loaded issues.

What's Changed

  • Add Linux to the list of supported platforms by @eotsn in #92

New Contributors

  • @eotsn made their first contribution in #92

Full Changelog: 1.2.6...1.2.8

NOTE: UE 5.3 fails with plugin packaging, it's a simple compile error. Next release will have it.

1.2.6

04 Jun 23:29
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This is just a maintenance release, nothing user-facing has changed

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

Full Changelog: 1.2.5...1.2.6

1.2.5

14 Aug 14:36
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This is just a maintenance release, nothing user-facing has changed

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

1.2.4

05 Jun 22:30
ec7fdc7
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This is the first stable release of 1.2 and what is also first uploaded to the Marketplace

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

CHANGELOG

1.1.5

03 Jun 14:45
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  • + Option to control the Pivot visualization while orbiting.

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

Precompiled only for Windows 64 bit. For Linux and MacOS you'd need to compile yourself, please refer to Epic's documentation regarding C++ projects and plugin compilation with them. Also those are untested platforms, and they might not even compile.

1.2.3-β

06 Apr 01:25
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1.2.3-β Pre-release
Pre-release

This is a test version preparing for the 1.2 Marketplace release.

Changes:

  • RUNTIME
    • ^ SpaceMouse buttons are now properly registered as FKeys and as such can be used as Blueprint input events or input events in Slate/UMG widgets
    • ^ Separated the single static Blueprint device data getter, into multiple nodes
  • EDITOR
    • + BREAKING CHANGE! Configuration refactored to support new SpaceMouse FKey's
      • Configuration from previous versions will not work.
    • + Use the Keyboard Shortcuts editor preferences to bind SpaceMouse buttons to any of the pre-existing editor commands
    • + Added a "universal" default button binding until the per-device system is ready.
      • User needs to trigger this configuration from the SpaceMouse preferences
    • + Added support for Orthographic viewports
    • + Binding the MenuOptions SpaceMouse button to open the SpaceMouse preferences by default.
    • ^ BREAKING CHANGE! Fixed stupid spelling error for Orbiting (with one T).
      • User has to re-select orbiting camera behaviors, and reconfigure their settings

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

1.2.0-α

09 Mar 14:54
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1.2.0-α Pre-release
Pre-release

WARNING!

This is a test release for allowing the community to test with their hardware, and send me feedback so I can develop unfinished features.
Proper changelog comes with the next main release.

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

1.2.2-α

22 Mar 02:20
a5a8125
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1.2.2-α Pre-release
Pre-release

WARNING!

This is a test release for allowing the community to test with their hardware, and send me feedback so I can develop unfinished features.
Proper changelog comes with the next main release.

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

1.2.1-α

13 Mar 03:51
a5a8125
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1.2.1-α Pre-release
Pre-release

WARNING!

This is a test release for allowing the community to test with their hardware, and send me feedback so I can develop unfinished features.
Proper changelog comes with the next main release.

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)