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Dedup UnboundedChannel and UnboundedPriorityChannel (dotnet#101396)
* Dedup UnboundedChannel and UnboundedPriorityChannel We can use generic specialization to avoid duplicating all the code for the different queue types. This should also make it much simpler to add other queue types in the future. * Address PR feedback
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...braries/System.Threading.Channels/src/System/Threading/Channels/IUnboundedChannelQueue.cs
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
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using System.Collections.Generic; | ||
using System.Diagnostics.CodeAnalysis; | ||
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namespace System.Threading.Channels | ||
{ | ||
/// <summary>Representation of the queue data structure used by <see cref="UnboundedChannel{T, TQueue}"/>.</summary> | ||
internal interface IUnboundedChannelQueue<T> : IDebugEnumerable<T> | ||
{ | ||
/// <summary>Gets whether the other members are safe to use concurrently with each other and themselves.</summary> | ||
bool IsThreadSafe { get; } | ||
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/// <summary>Enqueues an item into the queue.</summary> | ||
/// <param name="item">The item to enqueue.</param> | ||
void Enqueue(T item); | ||
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/// <summary>Dequeues an item from the queue, if possible.</summary> | ||
/// <param name="item">The dequeued item, or default if the queue was empty.</param> | ||
/// <returns>Whether an item was dequeued.</returns> | ||
bool TryDequeue([MaybeNullWhen(false)] out T item); | ||
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/// <summary>Peeks at the next item from the queue that would be dequeued, if possible.</summary> | ||
/// <param name="item">The peeked item, or default if the queue was empty.</param> | ||
/// <returns>Whether an item was peeked.</returns> | ||
bool TryPeek([MaybeNullWhen(false)] out T item); | ||
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/// <summary>Gets the number of elements in the queue.</summary> | ||
int Count { get; } | ||
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/// <summary>Gets whether the queue is empty.</summary> | ||
bool IsEmpty { get; } | ||
} | ||
} |
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