Port of the mgear_solvers project to Rumba
To build it on Windows, you need a Visual Studio 2015 and a Rumba installation which contains a SDK.
> cd mgear_solvers_rumba
> mkdir build
> cd build
> cmake ../src -G "Visual Studio 14 2015 Win64" "-DRUMBA_SDK=/c/Program Files/Rumba/sdk/"
> cmake --build .
First, in order to export your rig from Maya, you have to declare your plug-ins to MTORBA.
To do that, add to the MTORBA_USER_EXPORTERS environment variable the path to the mgear_solvers_rumba/mtorba directory:
MTORBA_USER_EXPORTERS=C:/mgear_solvers_rumba/mtorba/
If you have multiple mtorba directories (maybe for weightDriver..) use your OS separator character, ';' for Windows, ':' for Linux.
MTORBA_USER_EXPORTERS=C:/mgear_solvers_rumba/mtorba/;C:/weightDriver_rumba/mtorba/
Now you should be able to export your rig.
Now, you want to register your plug-ins to Rumba.
To do that, add the directory plugin path to the RUMBA_USER_PLUGINS environment variable:
RUMBA_USER_PLUGINS=C:/mgear_solvers_rumba/build/release"
If you have multiple plug-ins directories (maybe for weightDriver..) use your OS separator character, ';' for Windows, ':' for Linux.
RUMBA_USER_PLUGINS=C:/mgear_solvers_rumba/build/release/;C:/weightDriver_rumba/build/release/