Fix the C++ OpenGL compositor on Linux #11
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
We used to tell OpenGL that the length of our texture coordinates vector is 3.
This is obviously wrong, since texture coordinates are 2-dimensional.
Native macOS OpenGL driver and Google ANGLE were both able to figure out from
the shader code that this is the case and correct it (that's what I
think at least), however Linux drivers weren't. Now the code is correct
and works!