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mayuxian
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Aug 11, 2022
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/// <reference path="./locale/index.d.ts" /> |
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(function (global, factory) { | ||
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : | ||
typeof define === 'function' && define.amd ? define(['exports'], factory) : | ||
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.$timers = {})); | ||
})(this, (function (exports) { 'use strict'; | ||
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function _defineProperties(target, props) { | ||
for (var i = 0; i < props.length; i++) { | ||
var descriptor = props[i]; | ||
descriptor.enumerable = descriptor.enumerable || false; | ||
descriptor.configurable = true; | ||
if ("value" in descriptor) descriptor.writable = true; | ||
Object.defineProperty(target, descriptor.key, descriptor); | ||
} | ||
} | ||
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function _createClass(Constructor, protoProps, staticProps) { | ||
if (protoProps) _defineProperties(Constructor.prototype, protoProps); | ||
if (staticProps) _defineProperties(Constructor, staticProps); | ||
Object.defineProperty(Constructor, "prototype", { | ||
writable: false | ||
}); | ||
return Constructor; | ||
} | ||
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/** | ||
* Class: Timer | ||
*/ | ||
var Timer = /*#__PURE__*/function () { | ||
function Timer() { | ||
this._interval = 1000; | ||
this._initInterval = 1000; | ||
this._tick; | ||
this._isTimerStop = false; //Whether is the immediately stop | ||
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this.timer = null; | ||
this._startTime = null; | ||
this._tickCount = 0; | ||
this.missTickEnabled = false; //若延迟误差超过了间隔时间,则忽略miss掉中间,还是追加补偿tick | ||
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this._delta = 0; //由于补偿后,在执行setTimeout时,仍会消耗1-2 ms导致1-2 ms误差,若还需要差量补偿,可以更改这个参数 | ||
} ///时间间隔(单位毫秒ms),默认1s | ||
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var _proto = Timer.prototype; | ||
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// --------- public 方法------------ | ||
_proto.start = function start() { | ||
this._isTimerStop = false; | ||
this._startTime = new Date().getTime(); | ||
clearTimeout(this.timer); | ||
this.startSetTimeout(); | ||
}; | ||
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_proto.stop = function stop() { | ||
this._isTimerStop = true; | ||
this._tickCount = 0; | ||
clearTimeout(this.timer); | ||
} ///获取定时器是否停止状态 | ||
; | ||
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//----------------- private 方法--------------------- | ||
_proto.isFunction = function isFunction(func) { | ||
return func && Object.prototype.toString.call(func) === '[object Function]'; | ||
}; | ||
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_proto.startSetTimeout = function startSetTimeout() { | ||
var _this = this; | ||
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this.timer = setTimeout(function () { | ||
_this.tickEvent(); | ||
}, this._interval - this._delta); | ||
}; | ||
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_proto.tickEvent = function tickEvent() { | ||
if (!this.isFunction(this._tick)) { | ||
this.stop(); | ||
throw new Error("tick:" + this._tick + ",tick is not function."); | ||
} | ||
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if (!this._isTimerStop) { | ||
this._tickCount++; | ||
this.offsetDiff(); | ||
this.startSetTimeout(); | ||
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this._tick(); | ||
} | ||
}; | ||
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_proto.offsetDiff = function offsetDiff() { | ||
var offset = new Date().getTime() - (this._startTime + this._tickCount * this._initInterval); // console.log("误差:" + offset) //由于补偿后,在执行setTimeout时,仍会消耗1-2 ms导致1-2 ms误差, | ||
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var nextTime = this._initInterval - offset; | ||
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if (nextTime < 0 && this._missTickEnabled) { | ||
//若小于0,表示误差大于间隔,已经错过了一次tick,若错过tick,则应该排除多余的tick做补偿 | ||
this._interval = this._initInterval - Math.abs(nextTime) % this._initInterval; | ||
} else { | ||
this._interval = nextTime >= 0 ? nextTime : 0; | ||
} | ||
}; | ||
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_createClass(Timer, [{ | ||
key: "interval", | ||
get: function get() { | ||
return this._initInterval; | ||
}, | ||
set: function set(seconds) { | ||
this._interval = seconds; | ||
this._initInterval = seconds; | ||
} //差量,因为setTimeout的js执行也需要时间,所以可以设置差量,达到最小误差. | ||
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}, { | ||
key: "delta", | ||
get: function get() { | ||
return this._delta; | ||
}, | ||
set: function set(val) { | ||
this._delta = val; | ||
} ///时间定时器定时执行函数 | ||
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}, { | ||
key: "tick", | ||
get: function get() { | ||
return this._tick(); | ||
}, | ||
set: function set(func) { | ||
if (!this.isFunction(func)) { | ||
throw new Error("tick is not function."); | ||
} | ||
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this._tick = func; | ||
} | ||
}, { | ||
key: "missTickEnabled", | ||
get: function get() { | ||
return this._missTickEnabled; | ||
}, | ||
set: function set(val) { | ||
this._missTickEnabled = !!val; | ||
} | ||
}, { | ||
key: "isTimerStop", | ||
get: function get() { | ||
return this._isTimerStop; | ||
} | ||
}]); | ||
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return Timer; | ||
}(); | ||
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/** | ||
* Enum: Status | ||
*/ | ||
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var CountDownTimerStatus = Object.freeze({ | ||
//运行 | ||
running: 'running', | ||
//停止 | ||
stop: 'stop', | ||
//暂停 | ||
pause: 'pause' | ||
}); | ||
/** | ||
* Enum: Mode | ||
*/ | ||
// const CountDownTimeoutMode = Object.freeze({ | ||
// loop: Symbol(0), | ||
// reset: Symbol(1) | ||
// }) | ||
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var CountDownTimeoutMode = Object.freeze({ | ||
//Stop when the countdown is over | ||
once: 'once', | ||
//after the timer stop,restart | ||
loop: 'loop', | ||
//reset countdown after user operation | ||
reset: 'reset' | ||
}); | ||
/*倒计时类 | ||
*/ | ||
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var CountDownTimer = /*#__PURE__*/function () { | ||
function CountDownTimer() { | ||
var _this = this; | ||
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this._remainingSeconds = 60; | ||
this._timeoutSeconds = 60; | ||
this._timerStatus = CountDownTimerStatus.pause; //操作定时状态 | ||
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this._timeoutMode = CountDownTimeoutMode.once; // 操作超时模式 | ||
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this.onTimeout = null; //超时触发器 | ||
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this.tick = null; //倒计时触发器 | ||
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this.mainTimer = new Timer(); | ||
this.mainTimer.interval = 1000; //主要定时器时间间隔 | ||
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this.mainTimer.tick = function () { | ||
_this.mainTimerEvent(); | ||
}; | ||
} //超时剩余时间 | ||
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var _proto = CountDownTimer.prototype; | ||
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/*--------设置操作时间超时------[公有方法]----------------*/ | ||
_proto.setTimeout = function setTimeout(seconds) { | ||
this.stop(); | ||
this._timeoutSeconds = seconds; | ||
this._remainingSeconds = seconds; | ||
} //启动操作 | ||
; | ||
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_proto.start = function start() { | ||
// console.log(`CountDownTimer start: ${this.timeoutSeconds}s`); | ||
if (this._timeoutMode === CountDownTimeoutMode.reset) { | ||
this.listenActiveEvent(); | ||
} | ||
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this._remainingSeconds = this._timeoutSeconds; | ||
this._timerStatus = CountDownTimerStatus.running; | ||
this.mainTimer.start(); | ||
} //监听用户操作激活 | ||
; | ||
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_proto.listenActiveEvent = function listenActiveEvent() { | ||
var _this2 = this; | ||
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var body = document.querySelector('html'); | ||
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var activeFun = function activeFun(event) { | ||
body.removeEventListener("click", activeFun); | ||
body.removeEventListener("keydown", activeFun); | ||
body.removeEventListener("mousemove", activeFun); | ||
body.removeEventListener("mousewheel", activeFun); | ||
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_this2.reset(); | ||
}; | ||
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body.addEventListener("click", activeFun); | ||
body.addEventListener("keydown", activeFun); | ||
body.addEventListener("mousemove", activeFun); | ||
body.addEventListener("mousewheel", activeFun); | ||
} //停止操作 | ||
; | ||
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_proto.stop = function stop() { | ||
this._remainingSeconds = 0; | ||
this._timerStatus = CountDownTimerStatus.stop; | ||
this.mainTimer.stop(); | ||
} //暂停操作 | ||
; | ||
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_proto.pause = function pause() { | ||
if (this._timerStatus == CountDownTimerStatus.running) { | ||
this._timerStatus = CountDownTimerStatus.pause; | ||
this.mainTimer.stop(); | ||
} | ||
} //恢复倒计时 | ||
; | ||
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_proto.resume = function resume() { | ||
if (this._timerStatus != CountDownTimerStatus.pause) { | ||
return; | ||
} | ||
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this.mainTimer.start(); | ||
this._timerStatus = CountDownTimerStatus.running; | ||
} //重置倒计时 | ||
; | ||
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_proto.reset = function reset() { | ||
if (this._timerStatus === CountDownTimerStatus.stop) { | ||
return; | ||
} | ||
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this.stop(); | ||
this.start(); | ||
} | ||
/*-----------------------------------------------*/ | ||
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/*----倒计时定时器触发事件------[私有方法]----------*/ | ||
; | ||
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_proto.isFunction = function isFunction(func) { | ||
return func && Object.prototype.toString.call(func) === '[object Function]'; | ||
}; | ||
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_proto.mainTimerEvent = function mainTimerEvent() { | ||
this._remainingSeconds--; | ||
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if (this.isFunction(this.tick)) { | ||
if (this._remainingSeconds <= 0 && this._timeoutMode === CountDownTimeoutMode.loop) { | ||
this._remainingSeconds = this._timeoutSeconds; | ||
} //tick事件需在ontimeout之前触发 | ||
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this.tick(this._remainingSeconds); | ||
} | ||
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if (this._remainingSeconds <= 0) { | ||
if (this._timeoutMode === CountDownTimeoutMode.once) { | ||
this._timerStatus = CountDownTimerStatus.stop; | ||
this.stop(); | ||
} else if (this._timeoutMode === CountDownTimeoutMode.loop) { | ||
this.reset(); | ||
} //loop模式,每次也应该触发超时事件 | ||
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if (this.isFunction(this.onTimeout)) { | ||
this.onTimeout(); | ||
} | ||
} | ||
}; | ||
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_createClass(CountDownTimer, [{ | ||
key: "remainingSeconds", | ||
get: function get() { | ||
return this._remainingSeconds; | ||
} // set remainingSeconds(seconds) { | ||
// this._remainingSeconds = seconds; | ||
// } | ||
//超时时间 | ||
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}, { | ||
key: "timeoutSeconds", | ||
get: function get() { | ||
return this._timeoutSeconds; | ||
}, | ||
set: function set(seconds) { | ||
this._timeoutSeconds = seconds; | ||
this._remainingSeconds = seconds; | ||
} //定时器状态 | ||
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}, { | ||
key: "timerStatus", | ||
get: function get() { | ||
return this._timerStatus; | ||
} //超时模式 | ||
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}, { | ||
key: "timeoutMode", | ||
get: function get() { | ||
return this._timeoutMode; | ||
}, | ||
set: function set(mode) { | ||
this._timeoutMode = mode; | ||
} | ||
}]); | ||
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return CountDownTimer; | ||
}(); | ||
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exports.CountDownTimeoutMode = CountDownTimeoutMode; | ||
exports.CountDownTimer = CountDownTimer; | ||
exports.CountDownTimerStatus = CountDownTimerStatus; | ||
exports.Timer = Timer; | ||
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Object.defineProperty(exports, '__esModule', { value: true }); | ||
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})); |