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Script tutorial
You can write commands directly in the console but for more complex scripts, you may use files.
The console will look for files where Cyberpunk2077.exe
is located, ideally you will put your files in a folder dedicated to that, for example official Cyber Engine Tweaks
files are located in plugins/cyber_engine_tweaks/scripts
, here we will assume you created a directory scripts
and place your lua files there.
You can execute your file by typing dofile "scripts/myfile.lua"
in the console.
There are 2 function types and 2 handle types.
They do not need a handle and are all located in the Game
object.
Sample:
Game.PrintHealth()
-- or
Game.AddToInventory("Items.money", 500)
They require a handle (more on that later). Assuming you have a player
handle:
print(player.IsNaked())
print(player.IsMoving())
player.OnDied()
Handles are a way to pass an object to the function. For example IsNaked
makes no sense without telling the engine for which object we want to know this information.
These handles are static, there is only one in the game, for example the gameTimeSystem
is a singleton so there is no need to tell the script engine which one you want. That being said you need a singleton handle so it knows you want to call a function on that system.
Sample:
gameTime = CreateSingletonHandle("gameTimeSystem")
print(gameTime.GetGameTime())
gameTime.SetGameTimeByHMS(12,0,0) -- 12h0m0s
These handles are not unique, for example the game contains multiple NPCs so there are as many handles as NPCs. Currently as far as I know we can only get the handle of the player
by calling the global function Game.GetPlayer()
.
Sample:
player = CreateHandle("PlayerPuppet", Game.GetPlayer())
if player.IsNaked() then
player.OnDied() -- kill the player if it's naked
end