Releases: maxartz15/MA_TextureAtlasser
MA_TextureAtlasser 1.8.5
MA_TextureAtlasser 1.8.4
Dirty fix for 2020.2+ versions
MA_TextureAtlasser 1.8.3
Dirty fix for 2020.2+ versions with reordable list.
MA_TextureAtlasser 1.8.2
The duplicate function now copies all 8 UV channels. So your lightmap UV's don't get lost!
MA_TextureAtlasser 1.8.1
Bugfix: 2 pixel Y offset when combining textures.
MA_TextureAtlasser 1.8.0
Added model group support, you can now have multiple meshes in one export.
Removed OBJ and mesh replace export options.
Mesh replace didn't work, might get added again in the feature.
OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine.
Version 1.8.0+ is now only supports Unity2018.3+.
MA_TextureAtlasser 1.7.5
Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.
MA_TextureAtlasser 1.7.4
Bugfixes: Texture point scale.
Test Unity2019.3.
MA_TextureAtlasser 1.7.3
Bugfixes: Texture width as height typo and project build errors.
Issue: #2
MA_TextureAtlasser 1.7.2
Added support for the older prefab system used before Unity 2018.