Anko is a library which makes Android application development faster and easier. It makes your code clean and easy to read, and lets you forget about rough edges of Android SDK for Java.
Just a brief example. Here is a "hello world" written with Anko:
verticalLayout {
val name = editText()
button("Say Hello") {
onClick { toast("Hello, ${name.text}!") }
}
}
Code above creates a button inside a LinearLayout
and attaches an OnClickListener
to that button.
As you might have guessed, it's a DSL for Android. It is written in Kotlin.
By default, UI in Android is written using XML. That is inconvenient in the following ways:
- It is not typesafe
- It is not null-safe
- It forces you to write almost the same code for every layout you make
- XML is parsed on the device wasting CPU time and battery
- Most of all, it allows no code reuse.
While you can create UI programmatically, it's hardly done because it's somewhat ugly and hard to maintain. Here's a plain Kotlin version (one in Java is even longer):
val act = this
val layout = LinearLayout(act)
layout.setOrientation(LinearLayout.VERTICAL)
val name = EditText(act)
val button = Button(act)
button.setText("Say Hello")
button.setOnClickListener {
Toast.makeText(act, "Hello, ${name.getText()}!", Toast.LENGTH_SHORT).show()
}
layout.addView(name)
layout.addView(button)
A DSL makes the same logic easy to read, easy to write and there is no runtime overhead. Here it is again:
verticalLayout {
val name = editText()
button("Say Hello") {
onClick { toast("Hello, ${name.text}!") }
}
}
Scaloid is a similar library for Scala, with lots of cool features targeted at Scala developers. Anko on the other hand is primarily targeted at Java and Kotlin developers.
You don't have to rewrite all your UI with Anko. You can keep your old classes written in Java. Moreover, if you still want (or have) to write a Kotlin activity class and inflate an XML layout for some reason, you can use View properties, which would make things easier:
// Same as findViewById(), simpler to use
val name = find<TextView>(R.id.name)
name.hint = "Enter your name"
name.onClick { /*do something*/ }
There is no 🎩. Anko consists of some Kotlin extension functions and properties arranged into type-safe builders, as described under Type Safe Builders.
Since it's somewhat tedious to write all these extensions by hand, they're generated automatically using android.jar files from Android SDK as sources.
Short answer: yes.
For example, you might want to use a MapView
in the DSL. Then just write this in any Kotlin file from where you could import it:
public inline fun ViewManager.mapView() = mapView {}
public inline fun ViewManager.mapView(init: MapView.() -> Unit): MapView {
return ankoView({ MapView(it) }, init)
}
{ MapView(it) }
is a factory function for your custom View
. It accepts a Context
instance.
So now you can write this:
frameLayout {
val mapView = mapView().lparams(width = matchParent)
}
Also see Extending Anko if you need to create top-level DSL views.
There's a template project showing how to include Anko library into your Android Gradle project.
Basically, all you have to do is to add an additional repository and a compile dependency:
dependencies {
compile 'org.jetbrains.anko:anko-sdk15:0.7.2' // sdk19, sdk21, sdk23 are also available
compile 'org.jetbrains.anko:anko-support-v4:0.7.2' // In case you need support.v4 bindings
}
If your project is not based on Gradle, you don't have to jump around with Maven artifacts. Just attach jars from the releases page as project library dependencies and that's it.
Instructions for building Anko are located under Building.
As mentioned above, Anko is written in Kotlin. In case you are not familiar with Kotlin, please refer to kotlinlang.org. Kotlin is similar enough to Java, so learning it will be easy.
In Anko, you don't need to inherit from any special classes: just use standard Activity
, Fragment
, FragmentActivity
or whatever you want.
First of all, import org.jetbrains.anko.*
to use Anko DSL in your classes.
DSL is available in onCreate()
:
override fun onCreate(savedInstanceState: Bundle?) {
super<Activity>.onCreate(savedInstanceState)
verticalLayout {
padding = dip(30)
editText {
hint = "Name"
textSize = 24f
}
editText {
hint = "Password"
textSize = 24f
}
button("Login") {
textSize = 26f
}
}
}
🐧 |
There's no explicit call to setContentView(R.layout.something) : Anko sets content views automatically for Activities (and only for them).
|
padding
, hint
and textSize
are extension properties. They exist for most View
properties allowing
you to write text = "Some text"
instead of setText("Some text")
.
verticalLayout
(a LinearLayout
but already with a LinearLayout.VERTICAL
orientation), editText
and button
are
extension functions. Such functions also exist for almost every View
in Android
framework, and they work in Activities
, Fragments
(both default and that from android.support
package) and even for Context
.
If you have a Context
instance, you can write DSL constructs like this:
val name = with(myContext) {
editText {
hint = "Name"
}
}
Variable name
has type EditText
.
As you probably noticed, the button
function in the previous section accepts a String
parameter. Such helper methods exist for some views such
as TextView
, EditText
, Button
or ImageView
.
If you don't need to set any properties for some particular View
, you can omit {}
and write button("Ok")
or even just button()
:
verticalLayout {
button("Ok")
button("Cancel")
}
Positioning of widgets inside parent containers can be tuned using LayoutParams
. In XML it looks like this:
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android_layout_marginLeft="5dip"
android_layout_marginTop="10dip"
android:src="@drawable/something" />
In Anko, you specify LayoutParams
right after a View
description using lparams
:
linearLayout {
button("Login") {
textSize = 26f
}.lparams(width = wrapContent) {
horizontalMargin = dip(5)
topMargin = dip(10)
}
}
If you specify lparams
, but omit width
and/or height
, their default values are both WRAP_CONTENT
. But you always can pass them explicitly: use named arguments.
Some convenient helper properties to notice:
horizontalMargin
sets both left and right margins,verticalMargin
set top and bottom ones, andmargin
sets all four margins simultaneously.
Note that lparams
are different for different layouts, for example, in the case of RelativeLayout
:
val ID_OK = 1
relativeLayout {
button("Ok") {
id = ID_OK
}.lparams { alignParentTop() }
button("Cancel").lparams { below(ID_OK) }
}
You can set listeners from Anko code:
button("Login") {
onClick {
login(name, password)
}
}
It would be the same as this:
button.setOnClickListener(object : OnClickListener {
override fun onClick(v: View) {
login(name, password)
}
})
Anko is very helpful when you have listeners with lots of methods. Consider the following code written without using Anko:
seekBar.setOnSeekBarChangeListener(object: OnSeekBarChangeListener {
override fun onProgressChanged(seekBar: SeekBar, progress: Int, fromUser: Boolean) {
// Something
}
override fun onStartTrackingTouch(seekBar: SeekBar?) {
// Just an empty method
}
override fun onStopTrackingTouch(seekBar: SeekBar) {
// Another empty method
}
})
And now with Anko:
seekBar {
onSeekBarChangeListener {
onProgressChanged { seekBar, progress, fromUser ->
// Something
}
}
}
If you set onProgressChanged
and onStartTrackingTouch
for the same View
, these two "partially defined" listeners will be merged. For the same listener method, last wins.
All examples in the previous chapters used raw Java strings, but it is hardly a good practice. Typically you put all your string data into res/values/
directory and access it at runtime calling, for example, getString(R.string.login)
.
Fortunately, in Anko you can pass resource identifiers both to helper methods (button(R.string.login)
) and to extension properties (button { textResource = R.string.login }
).
Note that the property name is not the same: instead of text
, hint
, image
, we now use textResource
, hintResource
and imageResource
.
🐧 |
Resource properties always throw AnkoException when read.
|
Two simple extension functions to make the code more readable.
Function | Result |
---|---|
0xff0000.opaque |
non-transparent red |
0x99.gray.opaque |
non-transparent #999999 gray |
You can specify dimension values in dip (density-independent pixels) or in sp (scale-independent pixels): dip(dipValue)
or sp(spValue)
. Note that the textSize
property already accepts sp (textSize = 16f
). Use px2dip
and px2sp
to convert backwards.
Sometimes you need to pass a Context
instance to some Android SDK method from your Activity
code.
Usually you can just use this
, but what if you're inside the inner class? You would probably write SomeActivity.this
in case of Java
and this@SomeActivity
if you're writing in Kotlin.
With Anko you can just write ctx
. It is an extension property which works both inside Activity
and Service
and is even
accessible from Fragment
(it uses getActivity()
method under the hood). You can also get an Activity
instance using act
extension property.
Before the Beginning of Time Anko always used UI
tag as a top-level DSL element:
UI {
editText {
hint = "Name"
}
}
You can still use this tag if you want. And it would be much easier to extend DSL as you have to declare only one ViewManager.customView
function.
See Extending Anko for more information.
It is easy to insert an XML layout into DSL. Use the include
tag:
include<View>(R.layout.something) {
backgroundColor = Color.RED
}.lparams(width = matchParent) { margin = dip(12) }
You can use lparams
as usual, and if you provide a specific type instead of View
, you can also use this type inside {}
:
include<TextView>(R.layout.textfield) {
text = "Hello, world!"
}
Anko supports styling: style
is simply a function that accepts View
, is applied for the View
itself, and then recursively to each child of a View
if it is a ViewGroup
:
verticalLayout {
editText {
hint = "Name"
}
editText {
hint = "Password"
}
}.style { view -> when(view) {
is EditText -> view.textSize = 20f
}}