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Merge pull request #5511 from matrix-org/travis/snow
Add a snowfall chat effect (with /snowfall command)
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/* | ||
Copyright 2020 The Matrix.org Foundation C.I.C. | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
*/ | ||
import ICanvasEffect from '../ICanvasEffect'; | ||
import { arrayFastClone } from "../../utils/arrays"; | ||
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export type SnowfallOptions = { | ||
/** | ||
* The maximum number of snowflakes to render at a given time | ||
*/ | ||
maxCount: number; | ||
/** | ||
* The amount of gravity to apply to the snowflakes | ||
*/ | ||
gravity: number; | ||
/** | ||
* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies. | ||
*/ | ||
maxDrift: number; | ||
} | ||
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type Snowflake = { | ||
x: number; | ||
y: number; | ||
xCol: number; | ||
diameter: number; | ||
maximumDrift: number; | ||
gravity: number; | ||
} | ||
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export const DefaultOptions: SnowfallOptions = { | ||
maxCount: 200, | ||
gravity: 0.05, | ||
maxDrift: 5, | ||
}; | ||
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const KEY_FRAME_INTERVAL = 15; // 15ms, roughly | ||
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export default class Snowfall implements ICanvasEffect { | ||
private readonly options: SnowfallOptions; | ||
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constructor(options: { [key: string]: any }) { | ||
this.options = {...DefaultOptions, ...options}; | ||
} | ||
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private context: CanvasRenderingContext2D | null = null; | ||
private particles: Array<Snowflake> = []; | ||
private lastAnimationTime: number; | ||
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public isRunning: boolean; | ||
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public start = async (canvas: HTMLCanvasElement, timeout = 3000) => { | ||
if (!canvas) { | ||
return; | ||
} | ||
this.context = canvas.getContext('2d'); | ||
this.particles = []; | ||
const count = this.options.maxCount; | ||
while (this.particles.length < count) { | ||
this.particles.push(this.resetParticle({} as Snowflake, canvas.width, canvas.height)); | ||
} | ||
this.isRunning = true; | ||
requestAnimationFrame(this.renderLoop); | ||
if (timeout) { | ||
window.setTimeout(this.stop, timeout); | ||
} | ||
} | ||
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public stop = async () => { | ||
this.isRunning = false; | ||
} | ||
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private resetParticle = (particle: Snowflake, width: number, height: number): Snowflake => { | ||
particle.x = Math.random() * width; | ||
particle.y = Math.random() * -height; | ||
particle.xCol = particle.x; | ||
particle.diameter = (Math.random() * 7) + 4; | ||
particle.maximumDrift = (Math.random() * this.options.maxDrift) + 3.5; | ||
particle.gravity = this.options.gravity + (Math.random() * 6) + 4; | ||
return particle; | ||
} | ||
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private renderLoop = (): void => { | ||
if (!this.context || !this.context.canvas) { | ||
return; | ||
} | ||
if (this.particles.length === 0) { | ||
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height); | ||
} else { | ||
const timeDelta = Date.now() - this.lastAnimationTime; | ||
if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) { | ||
// Clear the screen first | ||
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height); | ||
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this.lastAnimationTime = Date.now(); | ||
this.animateAndRenderSnowflakes(); | ||
} | ||
requestAnimationFrame(this.renderLoop); | ||
} | ||
}; | ||
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private animateAndRenderSnowflakes() { | ||
if (!this.context || !this.context.canvas) { | ||
return; | ||
} | ||
const height = this.context.canvas.height; | ||
for (const particle of arrayFastClone(this.particles)) { | ||
particle.y += particle.gravity; | ||
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// We treat the drift as a sine function to have a more fluid-like movement instead | ||
// of a pong-like movement off walls of the X column. This means that for | ||
// $x=A\sin(\frac{2\pi}{P}y)$ we use the `maximumDrift` as the amplitude (A) and a | ||
// large multiplier to create a very long waveform through P. | ||
const peakDistance = 75 * particle.maximumDrift; | ||
const PI2 = Math.PI * 2; | ||
particle.x = particle.maximumDrift * Math.sin((PI2 / peakDistance) * particle.y); | ||
particle.x += particle.xCol; // bring the particle to the right place | ||
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const radius = particle.diameter / 2; | ||
this.context.save(); | ||
this.context.beginPath(); | ||
this.context.ellipse(particle.x, particle.y, radius, radius, 0, 0, 360); | ||
this.context.fillStyle = '#eaeaea'; // grey so it shows up on the light theme | ||
this.context.fill(); | ||
this.context.closePath(); | ||
this.context.restore(); | ||
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// Remove any dead snowflakes | ||
const maxBounds = radius * 4; // make sure it's *really* off screen | ||
if (particle.y > (height + maxBounds)) { | ||
const idx = this.particles.indexOf(particle); | ||
this.particles.splice(idx, 1); | ||
} | ||
} | ||
} | ||
} |
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