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I found a bug in gimx-fpsconfig. If you save a config with shape="rectangle" then in gimx-fpsconfig dropdown shape will still be on circle value and it will overwrite actual config value on save.
Steps to reproduce:
Make a config with shape="rectangle" and save it.
Open it in gimx-fpsconfig - wrong shape value will be displayed, always Circle . If you hit Save then always Circle shape will be written to the config.
code in GIMX/shared/gimxconfigeditor/src/XmlReader.cpp on line 259 is causing this
I do not know what purpose of this code is so im not removing it by myself. It checks if id contains "stick" but actually id contains rel_axis_2 in my case.
Having a dead zone shape only makes sense for sticks, and at the beginning there was a single controller emulation (joystick, for ps3). The check should now be "if axis is not in rel_axis_0 to rel_axis_3".
matlo
changed the title
Gimx-fpsconfig does not load DZ shape values from config correctly
gimx-fpsconfig loads wrong shape for DZ
Feb 16, 2018
I found a bug in gimx-fpsconfig. If you save a config with
shape="rectangle"
then in gimx-fpsconfig dropdown shape will still be oncircle
value and it will overwrite actual config value on save.Steps to reproduce:
shape="rectangle"
and save it.Circle
. If you hit Save then alwaysCircle
shape will be written to the config.Using Gimx7.0beta6
Attaching config file to test
PS4_InfamousSecondSon_Godlike.zip
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