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Game prototype in MonoGame (C#) framework. Built as a test of my OOP abilities as well as to improve my knowledge of .NET, events and delegates, and serialization.

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mastwood/Optic-Coma

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Optic Coma

Dev Reqs.

  • Visual Studio 2012+
  • Monogame 3.5 SDK
  • DirectX 2010 June Redist

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Game prototype in MonoGame (C#) framework. Built as a test of my OOP abilities as well as to improve my knowledge of .NET, events and delegates, and serialization.

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