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- challenges section
- model integration section
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giuliocrp committed Apr 23, 2024
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Expand Up @@ -155,6 +155,13 @@ \subsection{Challenges}
models, and integrate them into terrain meshes for comprehensive simulations while
ensuring computational efficiency.

One of the main challenges is to developp a way to represent different density
of leaves for each season. To streamline things, we've opted to combine spring
and summer into one period and fall and winter into another, giving us just two
seasons. The first boasts dense foliage, while the second experiences sparse leaf coverage.
This could be done by adding multiple textures to the tree mesh and changing
the texture based on the season.

\subsection{Data Formats and Structure}
Tree data will be sourced from \texttt{OpenStreetMap} and processed into formats suitable for
integration into our models, such as \texttt{.stl}, \texttt{.csv}, and \texttt{.json}.
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decide the tree's metadata (species, height, leave density, etc.) based on the
surrounding trees.

To ensure precise integration into the terrain mesh (especially for large area), the tree models coordinates
\subsection{Model Integration}
Generated tree models will be integrated into terrain meshes to create comprehensive
3D urban models. To ensure precise integration into the terrain mesh (especially for large area), the tree models coordinates
(latitude, longitude) will be converted to Cartesian coordinates (x, y) using
a Mercator projection\cite{mercator-proj}. To achieve this we will assume the Earth is a geodesic
defined as WGS84 \cite{wgs84} and use the WGS84toCartesian\cite{wgs84_to_cartesian} open source header-only
Expand Down Expand Up @@ -376,15 +385,6 @@ \subsection{Tree Model Generation}
\caption{Side view of Place de la République.}
\end{figure}

As trees are changing with the seasons, we will need to find a way to represent
different density of leaves for each season. This could be done by adding multiple
textures to the tree mesh and changing the texture based on the season.

\subsection{Model Integration}
Generated tree models will be integrated into terrain meshes to create comprehensive
3D urban models. Watertight triangulation consistent with FEM principles will be ensured
for accurate simulations.

\subsection{Shading Calculations}
Using \texttt{Feel++} ray tracing, shading effects on buildings will be simulated to account for the presence
of trees and their impact on urban microclimates. Execution time considerations will be
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