forked from Ohmnivore/HaxeNet
-
Notifications
You must be signed in to change notification settings - Fork 0
Haxe bindings for ENet
License
massivedanger/HaxeNet
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Here be Haxe bindings for ENet! ENet is a really solid reliable/unreliable UDP implementation written in C: https://github.com/lsalzman/enet Some familiarity with ENet might help: http://enet.bespin.org/ With these wrappers, you should be able to release online multiplayer games for Haxe's C++ target. I wrote this with HaxeFlixel in mind, but you should be able to use just about any other game engine that supports the C++ target. To use this in your project, grab the /source/enet directory and put that in your source directory. Also, copy the .ndll from my /export/cpp/windows/bin directory to the directory containing your executable. (32-bit ndll) All you need to send/receive messages is the collection of static methods found in ENet.hx, and the event class from ENetEvent.hx. But if you want a higher-level structure, use Client.hx and Server.hx. Take a look at MenuState.hx, TestClient.hx and TestServer.hx to see how to use these classes. This is my first adventure in C/C++, so that part of the code might not be stellar. The .ndll provided has been compiled for Windows. I honestly don't know how to provide support for Linux and Mac, sorry. If someone could help for that it would be great. TODO: make sure everything is garbage collected? Linux + Mac + Android + iOS? ndlls
About
Haxe bindings for ENet
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published