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Update README.md
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Signed-off-by: Glenn Fiedler <[email protected]>
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gafferongames authored Sep 23, 2024
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It's designed around the networking requirements of competitive multiplayer games like first person shooters.

Generally speaking, if you have a custom game engine written in C++ and you want to network your game, yojimbo is a good choice.
Generally speaking, if you have a custom game engine written in C++ and you want to network your game, yojimbo is a really good choice.

![image](https://github.com/mas-bandwidth/yojimbo/assets/696656/098935f2-ba2b-4540-8d7f-474acc7f2cd8)

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