A simple game to showcase Windows 10 platform integration from within a Unity game. Demonstrates:
- Windows Store integration, via Microsoft’s Windows Store plugin for Unity
- Live tiles, and roaming settings, via the Windows 10 Core plugin
- Interstitial videos from Microsoft ads
- Windows 10 APIs for platform detection
##Building Chomp
###What you will need Since Chomp targets Windows 10, you need:
- Unity 5.2.1p3 or later
- Visual Studio 2015 (now installed by Unity)
- [Optional] Microsoft's Windows 10 and 8.1 Advertisment SDK, if you want to try video interstitials
###Building with no ads Chomp ships as Unity source. The 3rd party plugins are already included, so just go into Unity's build settings dialog, and target Windows 10 Store.
###Building with ads To build chomp and use ads, just target out _ Win10 as the build folder from Unity s tldr; explanation on out _ Win10 Since the Microsoft Ads SDK is platform specific and Unity does not like platform specific winmds, the ads implementation is a bridge that decouples the interface(in Assets\Plugins\IMicrosoftAdsBridge.cs) from actual implementation (in out_Win10\ChompU\MicrosoftAdsBridge.cs) so for this, I included a pre-generated project file (.csproj) that already includes this bridge file, one line of initialization in App.xaml.cs and the references to the ad SDK.
###Feeedback & Status Chomp was coded super rushed as a quick demonstrator. Use it as a guidance for implementing Windows 10 features in your game, but don't assume we tested it thoroughly.