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Upgrade client-go and apimachinery to 0.16.5
Worth noting that cache.WaitForCacheSync has changed its internal implementation to now use `err := wait.PollImmediateUntil(...)`, so there is no more implicit 100ms sleep before the sync. Therefore it didn't _actually_ wait to populate from Watch or allow events to fire - it just made room for it to occur. So had to now using assert/require.Eventually() to make sure that the system is in a state that matches what we expect before testing. Work on googleforgames#1649
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