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Features to implement #14

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5 of 27 tasks
zrezke opened this issue Dec 30, 2021 · 0 comments
Open
5 of 27 tasks

Features to implement #14

zrezke opened this issue Dec 30, 2021 · 0 comments
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todo Stuff to do

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@zrezke
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zrezke commented Dec 30, 2021

ENGINE

Physics

CAMERA (player)

  • Append a mesh to camera. (probably just a child node on camera obj)
  • Pickup objects. (move objects with camera). Choose object by looking at it and then pressing a button.

LEVEL SYSTEM

TERROR entety

  • Internal countdown timer till the monster gets you.
    • Die
  • Sound Effects and visual effects increase as timer is closer to running out.
  • Visual effects:
    • Red outline on screen. Screen gets more red as time runs out. img
    • Lights shinning not as bright (if simple)
  • Sound Effects:
    • Heart beat sound. Gets louder and faster as time runs out.

UI

  • Crosshair
  • Stamina
  • Strength
  • Timer (count

GAMEPLAY

  • Write a script for each room (level). Design levels: 5 levels? + final room.
  • Make a ventilator blender object. Add rotation animation, when standing above it, it pushes objects up.
    • GAMEPLAY: Find umbarella to be able to use ventilator to lift you to the next level...
  • Make a pullup bar, while spamming a button [SPACE?] you gain strength.
    • GAMEPLAY: after a certain treshold you are able to move an object away from a door.
  • Lock picking. Skyrim like.
@zrezke zrezke added the todo Stuff to do label Dec 30, 2021
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